Smokeybear
Emperor
Pretty obvious that the city governors, or whatever engine it is that controls which new tiles your cities expand into, is pretty incredibly biased towards food tiles over hammer tiles... which is really a bad thing, in my opinion.
How many times have you sat and watched while it chose only food tiles, even very marginal ones, time after time, when what you really _desperately_ need are production tiles? Forcing you to waste critical gold reserves (if lucky enough to have any) to purchase insanely overpriced hill or forest tiles just so you can have a hammer or two to start building stuff with?
And all the while, it goes out of its way to snake little tendrils of tiles *all around and between* those production tiles, favoring lousy 1-food-only plains or tundra tiles over luscious mining tiles which you sadly and desperately drool at in frustration because they are being ignored interminably?
This really needs fixed. There is no logical reason that it shouldn't be a fixed 50/50 food/production ratio when it makes these decisions, IMO. Or at least no more than a 2/1 food/production ratio... as it is, i've seen the damnable game choose 5, 8, 10 or more food tiles in a row when you are completely overstocked on food and dying for hammer tiles. It's simply maddening.
They need to allow a player-controlled feature in the city government section, so you can tell it what you need, and it will then either favor that kind of tile or even go 100% only into that kind of tile (would be my preference), until you tell it different or slip it into 'neutral' again. It's is senseless to force you to waste gold on hammer tiles just because the default chooser sucks and is biased so incredibly badly.
How many times have you sat and watched while it chose only food tiles, even very marginal ones, time after time, when what you really _desperately_ need are production tiles? Forcing you to waste critical gold reserves (if lucky enough to have any) to purchase insanely overpriced hill or forest tiles just so you can have a hammer or two to start building stuff with?
And all the while, it goes out of its way to snake little tendrils of tiles *all around and between* those production tiles, favoring lousy 1-food-only plains or tundra tiles over luscious mining tiles which you sadly and desperately drool at in frustration because they are being ignored interminably?
This really needs fixed. There is no logical reason that it shouldn't be a fixed 50/50 food/production ratio when it makes these decisions, IMO. Or at least no more than a 2/1 food/production ratio... as it is, i've seen the damnable game choose 5, 8, 10 or more food tiles in a row when you are completely overstocked on food and dying for hammer tiles. It's simply maddening.
They need to allow a player-controlled feature in the city government section, so you can tell it what you need, and it will then either favor that kind of tile or even go 100% only into that kind of tile (would be my preference), until you tell it different or slip it into 'neutral' again. It's is senseless to force you to waste gold on hammer tiles just because the default chooser sucks and is biased so incredibly badly.