Tom Sawyer
Chieftain
- Joined
- Jun 29, 2004
- Messages
- 15
I've been reading some of the excellent posts regarding rebalancing the game. It strikes me a chief complaint is that it is too easy to "turtle" in the game, to focus on growth as opposed to war. Also, war is unbalanced in that range units currently out-perform melee and mounted units.
So-
What would the game be like if archery units had a range of 1, like the later game Gatling units etc? Their role would be to 'soften up' an enemy before melee units attack in that same round. I'd consider a 'move after combat' property, such that they are not so easy to attack (although still just 2 moves/round) - a shoot then withdraw tactic. I suspect this would make melee and mounted units much more valuable. It would be harder to avoid building a real military as well.
I'd also reduce cities to a range of 1.
I suspect AI behavior could be saved somewhat by using the AI behavior script that goes with range 1 Gatling guns .
What do you think?
So-
What would the game be like if archery units had a range of 1, like the later game Gatling units etc? Their role would be to 'soften up' an enemy before melee units attack in that same round. I'd consider a 'move after combat' property, such that they are not so easy to attack (although still just 2 moves/round) - a shoot then withdraw tactic. I suspect this would make melee and mounted units much more valuable. It would be harder to avoid building a real military as well.
I'd also reduce cities to a range of 1.
I suspect AI behavior could be saved somewhat by using the AI behavior script that goes with range 1 Gatling guns .
What do you think?