NEW an CREATIVE ideas for traits and abilities

I'd enjoy a mountain-going Carthagenian elephant UU along with a civilization abillity to hire mercinaries. It should probably have a harbor UB or something that made more income, too.
 
i think we discussed something like that in the which civs do you want thread. but yeah, more importantly, the ai would probably know the unit is there, even when it's invisible.

To be honest, I did not follow the whole, long thread in detail. Nevertheless I think this ability is worth being mentioned in *this* thread, as it is something new – at least in Civ – and therefore exactly what I am looking for.
Maybe it is hoping too much, but I would love to see this thread as a “brainstorming” for new ideas. As all the creative input regarding balance and other stuff shows, a worldwide community can be very potent (even more than the creative staff of T2 - and they really had very good ideas for civs, as mentioned in my initial post).
I would love to believe that IF – and I don’t know how realistic this hope is – a T2 representative stumbles upon this thread, he can find plenty of new and fresh concepts they could use. Maybe not as a whole, but at least as “mental seed” for further developments…


Concerning the AI knowledge: Do you think that this might be the problem? I had the impression that the AI is quite fair respective “secret knowledge”.
My worries are more to the opposite: If revealed due to an attack and then hidden again, a human player will memorize the existence of the hidden unit and seeking it, even if redeployed. The computer probably will not be able too use scouts to prevent the danger of hidden units.
Given the actual state of tactical AI, I doubt that the AI could take correct use of its own hidden units, too.
 
I'm all for a unique scout.

I think that Native America should have had a unique scout with +1 move and +1 strength.

Ten I hoped the Inca slinger would have been a weak archer replacing the scout.

I'm still hoping for an unique scout. Perhaps some sortof archer unit with 1 range?
 
Thank you for contributing your ideas. As stated before, I really second this whish.

I would love to read about your special ideas regarding this scout UU.
See, "+1 move and +1 strength" (and equivalents - an archer-scout would be neat, but again it is just an allocation of an already existing ability) is exactly what I'm *not* looking for in this thread. ;)
 
Thank you for contributing your ideas. As stated before, I really second this whish.

I would love to read about your special ideas regarding this scout UU.
See, "+1 move and +1 strength" (and equivalents - an archer-scout would be neat, but again it is just an allocation of an already existing ability) is exactly what I'm *not* looking for in this thread. ;)

Ah yes, sorry about that.

I find it difficult to think of any other ideas for a scout unit that wouldn't be overpowered. I'd really like to see a scout with the Slinger retreat ability and perhaps some other boosts.

Other than that. perhaps a scout unit that spends no additional movement points (dis)embarking. So, if it has 3 moves. It can go from 1-tile-island->ocean->mainland->another move.

That would be such a great unit. But it would also be a nice general UA for Vikings/norse. Allowing alot of new semi-naval attack strategies and advantages.
 
yeah, that would be good for hit and run attacks. i've also thought about an invisible scout, or just one that can explore rival territory. it could possibly be for israel to represent the spies moses sent into canaan. but i guess maybe even these ideas aren't really adding anything all that new, just taking existing attributes and applying them to different units. a scout that can explore without declaring war would be awesome, though.

i'm thinking an ability for the dutch could be some extra happiness from luxury resources and possibly even trade routes.
 
some ideas of ua for firaxis:
-Lazy Citizens:Unhapiness penaltys is reduced and Happiness rewards is slightly increased(like having a ga earlier or gp faster).It can be apply to a civ that had almost everthing to have civil war or revolution,but it didn't have.

-Thinking Forward:Getting into a new era makes your civ entering in a short golden age(golden age is increased if you are the first).

There are many ideas of ua in this link(http://forums.civfanatics.com/showthread.php?t=420321).actually,the writer just wants to suggest civs,but these ideas is amazing.I have suggested an idea of ua in part one.
 
Ah, I'm glad to see this thread renewed!

I like your ideas, but I think the name of the first one ought to be a little bit more... appealing. ;)
Maybe "Frugality"?
How could "unhappieness penalities" be reduced? Maybe just alter the threshold for "verry unhappy" and "revolting" to -15 and -30?

As for your link: nice and assiduous work! I could only fly over the list, but while these civs are quite interesting for sure, most of the unique abilities (units at least) seem to be more of the "+1 strength" style.

There is an other thread by SandFli with ideas I really love! I would have been happy to see them listed here as they highly fit the theme.
But I can understand why the OP wanted to start his own thread. His ideas really are worth all attention they can get!
 
There is an other thread by SandFli with ideas I really love! I would have been happy to see them listed here as they highly fit the theme.
But I can understand why the OP wanted to start his own thread. His ideas really are worth all attention they can get!

Haha Thank You! :king:
I was just browsing through & I must say, it's a pleasure to see my pseudonym receiving such appraisal.

I'm currently working on a few more Civilizations, so I'll try to post one or two here when I've completed them. Unless you would like me to post some general improvement ideas on this thread? I'm also aiming to improve The Maasai & The Koori from the list given in the link.

My aim in creating new Civilization concepts is to avoid just having Unique Units with the archetypical +1 Strength & the like. That's my problem with The Greek Civ.

CivX: UA: Mountain tiles provide 1 food 2 production and 2 culture.

Mountain tiles could yield :c5production:3 & :c5gold:1. It makes sense that they would have a higher :c5production: yield than nearby Hills as Mountains are generally uncommon on most maps. The +1 :c5gold: is from mineral ores, metals & other findings.

UU: UnitX Can move through mountain tiles

I've played around with this idea when brainstorming a Pueblo Civilization. The only problem that I see is a balance issue during wars. A unit with the aforementioned ability could stand on top of Mountains, engaging in either close or ranged combat with nearby enemies, whilst their opponent could only use ranged attacks against them. I've also seen suggestions for Cities that can be built on Mountains. Obviously, it would look awesome, but said City could never ever be taken over by another Civilization.
 
I'm currently working on a few more Civilizations, so I'll try to post one or two here when I've completed them. Unless you would like me to post some general improvement ideas on this thread? I'm also aiming to improve The Maasai & The Koori from the list given in the link.

My aim in creating new Civilization concepts is to avoid just having Unique Units with the

I would highly recommend seeing your ideas in this thread! As I did write in my initial post, it is meant for collecting and discussing all this "wired" ideas which go further than your said "+1 strenght & the like".

It's really not that easy to find NEW & CREATIVE, interesting and concurrently not overpowered ideas!
 
Ah, I'm glad to see this thread renewed!

I like your ideas, but I think the name of the first one ought to be a little bit more... appealing. ;)
Maybe "Frugality"?
How could "unhappieness penalities" be reduced? Maybe just alter the threshold for "verry unhappy" and "revolting" to -15 and -30?

Good sugestion for ua's name.Let me explain about unhapiness penalties reduced. When you have something between 1 or 9 unhapiness.your cities will grow slower. If the unhapiness is 10 or more,the production of your cities is affected,you can't build settlers and rebels may appear in your empire. I suggest that these penalties might be decreased to -50% or -25% if the first one proves overpowered. btw,we can post links to other threads that suggest new unique traits.
 
To be honest, I don't have a feeling for what would be overpowerd and what too weak in this special case. The UA should make a difference! And if this UA only affects production (more growing while unhappy could backfire because cities might grow into even more unhappieness easily), even 50% less decrease might be OK.

Posting links to threads with really new ideas mitght be a good solution. Of course, I would prefere collecting the ideas in a more direct way... ;)
 
about the invisible in jungles idea, it would probably fit pretty well with viet cong. and then give them a bonus in jungles (or even rough terrain in general, since the invisibility is already unique). and to balance it out, it could require extra hammers to produce them. of course, vietnam most likely won't be added to the game, at least not this time around, but it would still be a nice unit.
 
For Carthagine, a unit able to cross mountains?

Perhaps, since noone could attack him, he could only stay there for a limited number of turns.

This ability could even be the Unique Ability of the civ, instead.

I think any mountain going ability is overpowered and hard to implement.

Am also a bit tired about this. As if passing the Alps defined the Carthagian culture. It was a great feat, ofcourse. But doesn't really suit them to be honest.
 
Overpowered? Maybe. As UA for sure!
But not hard to implement. Gunships are doing this already.

If this ability is given to a single (and early) unit, it might not be allowed to *stop* on a mountain but only to *cross* it. Of course, mountains must not stop the unit's movement in this respect and crossing *one* mountain would be the limit.
But what will happen, if this unit wants to attack from a mountain tile and does not kill it's target?
So maybe attacking should be forbidden from mountain tiles. But would this be worth the trait?

IDEA: Alternatively, the unit is allowed to sit on a mountain tile as long as it wants *but does not heal* doing so (mountains are unfriendly territory, after all!). With this trick, units will not be able to withdraw on a safe place to regenerate.

--

@CYZ:
Yes, Hannibal's alpine masterpiece is overstressed a litte bit...

I don't know which Civ could fit to such a mountaineering unit. Maybe Swizerland, if ever integrated... ;)
 
Maya!

20% of Excess :c5science: Science turns into :c5culture: Culture.

Start Bias: Jungle

UB: Caracol (Observatory)
Each Jungle tile that is adjacent to another Jungle tile grants +2 :c5science: and :c5culture: when worked by this City.
Doesn't require a Mountain next to the City in order to be built.
+33% :c5science: Science.

UU: Atatl (Scout)
May ranged attack only.
1 Range.
5 Ranged Attack Strength.
May move after attacking.
 
Maya!

20% of Excess :c5science: Science turns into :c5culture: Culture.

Start Bias: Jungle

UB: Caracol (Observatory)
Each Jungle tile that is adjacent to another Jungle tile grants +2 :c5science: and :c5culture: when worked by this City.
Doesn't require a Mountain next to the City in order to be built.
+33% :c5science: Science.

UU: Atatl (Scout)
May ranged attack only.
1 Range.
5 Ranged Attack Strength.
May move after attacking.

I'm greatly in favor of the unique scout!
 
i doubt switzerland will ever be added. they're right in the middle of three game staples and i'm not sure if they really count as a unique civilization, kind of like brazil doesn't count.
and the mountain crossing is just what carthage is best known for. kind of like how sun tzu isn't the end all and be all of chinese culture. that being said, i'd prefer something different for them anyway. you know that thread about the cheaper upkeep for german and ottoman units? i've been thinking about cheaper unit upkeep for carthage's ability for at least a few months now. that might not be all that creative, but it would be a nice bonus to make it both a strong economic and military civilization.
 
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