Rusty Edge
Deity
I'd enjoy a mountain-going Carthagenian elephant UU along with a civilization abillity to hire mercinaries. It should probably have a harbor UB or something that made more income, too.
i think we discussed something like that in the which civs do you want thread. but yeah, more importantly, the ai would probably know the unit is there, even when it's invisible.
Thank you for contributing your ideas. As stated before, I really second this whish.
I would love to read about your special ideas regarding this scout UU.
See, "+1 move and +1 strength" (and equivalents - an archer-scout would be neat, but again it is just an allocation of an already existing ability) is exactly what I'm *not* looking for in this thread.![]()
There is an other thread by SandFli with ideas I really love! I would have been happy to see them listed here as they highly fit the theme.
But I can understand why the OP wanted to start his own thread. His ideas really are worth all attention they can get!
CivX: UA: Mountain tiles provide 1 food 2 production and 2 culture.
UU: UnitX Can move through mountain tiles
I'm currently working on a few more Civilizations, so I'll try to post one or two here when I've completed them. Unless you would like me to post some general improvement ideas on this thread? I'm also aiming to improve The Maasai & The Koori from the list given in the link.
My aim in creating new Civilization concepts is to avoid just having Unique Units with the
Ah, I'm glad to see this thread renewed!
I like your ideas, but I think the name of the first one ought to be a little bit more... appealing.![]()
Maybe "Frugality"?
How could "unhappieness penalities" be reduced? Maybe just alter the threshold for "verry unhappy" and "revolting" to -15 and -30?
For Carthagine, a unit able to cross mountains?
Perhaps, since noone could attack him, he could only stay there for a limited number of turns.
This ability could even be the Unique Ability of the civ, instead.
Maya!
20% of ExcessScience turns into
Culture.
Start Bias: Jungle
UB: Caracol (Observatory)
Each Jungle tile that is adjacent to another Jungle tile grants +2and
when worked by this City.
Doesn't require a Mountain next to the City in order to be built.
+33%Science.
UU: Atatl (Scout)
May ranged attack only.
1 Range.
5 Ranged Attack Strength.
May move after attacking.