New Civ Qualities

Bobo63867

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The Spanish will be Commericial and Religious(I thought they would be Expansionist)
The Mongols will be Expansionist and Militaristic
We know this because of the Chat.

Assuming no set of qualities will be used more than twice, what do you think the qualities of any of the new Civs will be. Militaristic and Religious can't be used.(Aztec+Japan)

Here are the probable Civs.
Vikings
Koreans
Celts/Guals
Carthaginians
Arabs
Turks
 
Vikings: Tough to say. They should be militaristic and expansionist. But we already got 2 others.
Koreans: Commercial is one of them for sure
Celts: Again, militaristic definetely, and I would say expansionist. Since they did expand from Central Asia over to Europe.
Carthaginians: Don't know.
Arabs: Religious, commercial.
Turks: They could be bunch of them. I assume they are meant to be the Ottoman Turks. So I would say scientific/religious, and expansionist.
 
Vikings: Tough to say. They should be militaristic and expansionist. But we already got 2 others.

Definetly NOT! Vikings we're expansionistic, but we're mostly known as traders,
especially at the eastern and southern Europe.
So they SHOULD be commercialistic and expansionistic.

Turks? Why the dell they should use turks? Turks are racially mongols, aren't they?
:confused:
 
Here the combinations remaining:

Militaristic + Commercial (Romans)
Militaristic + Industrious (Chineses)
Militaristic + Scientific (Germans)

Expansionist + Commercial (Englishs)
Expansionist + Religious (Iroquois)
Expansionist + Scientific (Russians)
Expansionist + Industrious (Americans)

Industrious + Commercial (French)
Industrious + Scientific (Persians)
Industrious + Religious (Egyptians)

Religious + Scientific (Babylonian)
Religious + Commercial (India)
Scientific + Commercial (Greece)



Vikings : militaristic + commercial
Koreans: Scientific + Commercial
Celts/Gauls : Religious + Commercial
Arabs : Expansionist + Religious
Turks : Expansionist + Scientific
Carthaginians : ???


Some of my choice are purly insctinctive. My Koreans, for example, will like pretty different from China and Japan.
 
Vikings : militaristic + commercial
Koreans: Scientific + Commercial
Celts/Gauls : Religious + Commercial
Arabs : Expansionist + Religious
Turks : Expansionist + Scientific
Carthaginians : ???

Very good job. That's what it's propably gonna be. :)
 
How about a new characteristic:

smart!

(assuming Fireaxis buys an AI that didn't "fall off the truck" like last time for Civ3)
 
Originally posted by Machi
How about a new characteristic:

smart!

(assuming Fireaxis buys an AI that didn't "fall off the truck" like last time for Civ3)

:( I know, I know.

A thousand new civs is merely glossy paint over a disappointing structure.

And what is this stuff I hear about "Conquistadores" being the Spanish UU?? They were just a small bunch of thugs and misfits wanting gold and ready to massacre Stone Age peoples to get it. They never fought regular enemy troops. The Spanish UU should be the famous Tercio. You don't know what that is do a simple Web Search.
 
HEY!! Theres an attribute we aren't seeing much here! It's an important one, I think.

Industrous!

Now who could be getting that?

Koreans?
Arabs?
Turks?
Carthageniens?
Celts/Gauls?
Vikings?


No one?????
 
Not to spoil anyone's speculative fun here, but the software will technically let any civilization be assigned any number of the traits and up to four starting techs.

I have not tested it yet, but there seems to be nothing to prevent the Koreans from being Industrious-Militaristic- AND Scientific.

We already know how to simulate most features of the Mongols with existing game features and creating clone spaniards should not be a great challenge as well.

The vikings will be Libby with a battle axe.

Remember that 8 civs equal at least 16 traits and with only 4 triats know so far that leaves lots of options.
 
There should be agricultual trait. City tile will produce extra food and granaries and aquaducts are cheaper. Workers can irrigate lands quicker too.

But I doubt Firaxis will make any major gameplay changes for the PTW.

Fasces
 
Originally posted by fasces
There should be agricultual trait. City tile will produce extra food and granaries and aquaducts are cheaper. Workers can irrigate lands quicker too.

But I doubt Firaxis will make any major gameplay changes for the PTW.

Fasces


Sadly, Firaxis confirmed in the Chat last week, I believe, that there would NOT be any NEW civ traits in PTW.

Oh Well!
 
Why don't they give each civ 3 traits? If so, that'd be 20 possibilities instead of the current 15, meaning only 4 overlappings instead of 9.
 
Ranger,

In the editor you may already do the civ traits control thing. Every civilization can have 0-1-2-3-4-5 or 6 traits according to the editor.

I am not sure if the 6 trait super civ has been tested but I am sort of amazed that no one has picked up on this yet.

Civs may also have up to 4 free starting techs, so this lets you excercise a great deal of option control.

The techs are not actually locked in to correspond to the civ traits so actually there are something like 720 * 288 different combinations.

You could have a Militaristic Religious Expansionist civ that starts out with Bronzeworking, IronWorking, Ceremonial Burial, and Mysticism and you could call them the PsychoZealots of thats what you wanted to do.

(Now that I have said this seems to work, some patch nazi might disable it.)

I would bet Firaxis will throw out one of the 8 new civs with three traits and a really crappy UU just to see what controversy it stimulates (hmmm sounds like Korea to me)

There is also nothing that prevents a civ from just having one trait advantage but multiple UUs and more than two starting techs.
 
Yup, I knew you could do that and all, just posing the question, I'm kind of surprised Firaxis hasn't planned on including this so as to have a bit more variety. But th emore I think of it, the more diluted the civs would be if they made each civ with 3 traits.
 
Originally posted by andrewgprv
Carthage

Expansionist + Commercial

Comercial a must.

IMHO Religious or Militaristic (Hanibal etc) instead of expansionist
 
Other traits can be

* Ecological (less chance of pollution except when using nuclear weapons, buildings that reduce pollution are cheaper and terraforming takes less turns)

* Peaceful (other civs are in a good mood with us and are quicker to forget past agressions, they want less from us in exchange when negociations, our units can not be asked to be removed from the country limits)

I know they won't be included, I have readen the last posts, but I wanted to post them anyway
 
There will be no new Civ traits!

I think the Carthaginians will be militaristic and commercial, but then again Rome is that and they are in the same culture group.

Korea will definitely be commercial.

I think the Arabs will be Scientific and Religious, but they would be in the same culture group as the Babylonians.

Whatever happens i think we're going to see one of the Civs totally wrong historically or a combination that is used thrice.
 
Commercial - should be expanded so that civs get half-price marketplaces, banks and stock exchange (whatever the new building will be for PTW). This trait is too weak as things stand right now.

Expansionist - Half price granaries. This would probably cover the "agricultural" trait that someone mentioned above.

Just for Zouave...

The "Settler diarrhea" trait - Half price settlers, free granaries, and loss of one population point and an extra free settler every time one is built. Settlers have a/d/m 4/4/1 when moving through the human civ's territory. :lol: :lol:

For LKendter...

The "Veteran only" trait. Every military unit built is a veteran.
 
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