My little wish-list of ideas, which I think would greatly aid the game.
First, my biggest wish is that tech and other trees were more isolated. I hate how they are packed like variety chips. One thing you don't need, one you could live without and one you actually want. Grouped without real logic in mind.
I would love to see all fighting things in a military branch. Have all religious garbage in another. All naval and water study in another. Etc. limited by ages is fine, as well as each being a betterment of the priors.
My second wish is that cities can expand, so the 6 surrounding blocks are actually reserved for specific "city" advances. Such that the castle walls occupy the full 7 hexes and the city changes within that set, not just a tiny single hex block. Resources and farms, etc, would still function normally. However, they would be replaced with city upgrades. (Or mines run out and special crops and things can be relocated, once obtained.)
Having that larger face, as well as an ability to push defences outward in a large city, should be a limiting factor. The capital having an option to expand one more level and new cities only starting as the original hex. A fully modern capital would take three nukes to totally ruin it.
Another wish I had was leader trees. With each new era, you have to pick from 2 or 3 or 4 new leaders. Less early and more later. You earn leaders to unlock them, or you earn points to boost the leaders own special traits. Times change and in time, strategies change. For us, that alters how AI aids suggestions, auto-expansions from culture and auto-exploration and defence.
My last wish was related to having the ability to remove religion and/or culture, and associated items. To a sense, also naval stuff, if playing on a map with no oceans.
Extending this to the addition of a casual or fierce multi-victory and a new mode that has victory only after a utopian condition has been met. (Utopian, based off some determined conditions. Political, efficiency, capitalism, unions, communism, etc.)
Multi-victory being some reasonable combo of religion, culture, (union domination), subdued barbarians, etc. (Where barbarians can no longer spawn, due to all existing parties having covered every available tile and secured the sites out of city limits.) Ultimately, each remaining party having some unique ability that must be leveraged, in order to finalize the space project. (No man left behind. You can't do it alone. Something, besides force or slaughter, has to get you the missing part. BTW, pushing war should cause major science delays, to thwart warmongers and domination. In reverse, others starting war with you, should boost your panic-learning from science.)
First, my biggest wish is that tech and other trees were more isolated. I hate how they are packed like variety chips. One thing you don't need, one you could live without and one you actually want. Grouped without real logic in mind.
I would love to see all fighting things in a military branch. Have all religious garbage in another. All naval and water study in another. Etc. limited by ages is fine, as well as each being a betterment of the priors.
My second wish is that cities can expand, so the 6 surrounding blocks are actually reserved for specific "city" advances. Such that the castle walls occupy the full 7 hexes and the city changes within that set, not just a tiny single hex block. Resources and farms, etc, would still function normally. However, they would be replaced with city upgrades. (Or mines run out and special crops and things can be relocated, once obtained.)
Having that larger face, as well as an ability to push defences outward in a large city, should be a limiting factor. The capital having an option to expand one more level and new cities only starting as the original hex. A fully modern capital would take three nukes to totally ruin it.
Another wish I had was leader trees. With each new era, you have to pick from 2 or 3 or 4 new leaders. Less early and more later. You earn leaders to unlock them, or you earn points to boost the leaders own special traits. Times change and in time, strategies change. For us, that alters how AI aids suggestions, auto-expansions from culture and auto-exploration and defence.
My last wish was related to having the ability to remove religion and/or culture, and associated items. To a sense, also naval stuff, if playing on a map with no oceans.
Extending this to the addition of a casual or fierce multi-victory and a new mode that has victory only after a utopian condition has been met. (Utopian, based off some determined conditions. Political, efficiency, capitalism, unions, communism, etc.)
Multi-victory being some reasonable combo of religion, culture, (union domination), subdued barbarians, etc. (Where barbarians can no longer spawn, due to all existing parties having covered every available tile and secured the sites out of city limits.) Ultimately, each remaining party having some unique ability that must be leveraged, in order to finalize the space project. (No man left behind. You can't do it alone. Something, besides force or slaughter, has to get you the missing part. BTW, pushing war should cause major science delays, to thwart warmongers and domination. In reverse, others starting war with you, should boost your panic-learning from science.)