kingofhell213
Chieftain
- Joined
- Jul 31, 2012
- Messages
- 1
Okay guys this gametype is only for players who like long organised matches its called Organised Ops.
Organised ops is when each player builds an army and both of the armies fight eachother You cannot reinforce your cities with troops at all and the armies can consist of any units. The losers army loses a city and the winners army gets to capture or destroy one of the opposing teams enemy cities. Most players like to capture because it makes it harder for the enemy to win because the other team has an extra city. The games are longer depending on how large the maps are. You can also declare naval and air wars too.
The host decides when there will be wars he will announce on chat in the game "WAR!" and thats when the players pick who they are going to war with. 1 player CAN be attacked by multiple enemies ONLY if he has enough units. Missile units and Sam turrets, radars, airports ect.ect. Count as support units except for airports/airfields.
This is how the game would go for maps. By the way this can be played on any map.
Small Maps: 1 unit versus 1 unit and 5 cities for each team.
Standard Maps: 3 units versus 3 units and 10 cities for each team.
Large maps: 5 units versus 5 units and 15 cities for each team.
Huge maps: 10 units versus 10 units and 20 cities for each team.
Your units can be in any age and you can have any buildings in your cities. Again YOU CANNOT HAVE YOUR UNITS REINFORCE CITIES!
Hosts of the game must make sure each team has the units needed to declare war and must know who is attacking who.
And thats the organised ops gametype.
Organised ops is when each player builds an army and both of the armies fight eachother You cannot reinforce your cities with troops at all and the armies can consist of any units. The losers army loses a city and the winners army gets to capture or destroy one of the opposing teams enemy cities. Most players like to capture because it makes it harder for the enemy to win because the other team has an extra city. The games are longer depending on how large the maps are. You can also declare naval and air wars too.
The host decides when there will be wars he will announce on chat in the game "WAR!" and thats when the players pick who they are going to war with. 1 player CAN be attacked by multiple enemies ONLY if he has enough units. Missile units and Sam turrets, radars, airports ect.ect. Count as support units except for airports/airfields.
This is how the game would go for maps. By the way this can be played on any map.
Small Maps: 1 unit versus 1 unit and 5 cities for each team.
Standard Maps: 3 units versus 3 units and 10 cities for each team.
Large maps: 5 units versus 5 units and 15 cities for each team.
Huge maps: 10 units versus 10 units and 20 cities for each team.
Your units can be in any age and you can have any buildings in your cities. Again YOU CANNOT HAVE YOUR UNITS REINFORCE CITIES!
Hosts of the game must make sure each team has the units needed to declare war and must know who is attacking who.
And thats the organised ops gametype.