New here need help with specialist

o88752

Chieftain
Joined
Jan 21, 2009
Messages
12
Ok so I played Civ 2 for about an hour or so at a friends house and immediately Fell in love. So i wound up buying Civ 3 vanilla, then decided about a day later...
That I should get the Conquest expansion pack.
That's beside my topic just like to say that I love Civ but I'm now learning theirs a lot more strategy involved then I thought.

Anywho When I turn one of my workers into a scientist after a couple of turns it turns back into a regular worker...


I was also wondering(while I was posting a topic) if anybody could lead me to some good articles to get me started on some of the basics?

Thanks much and help is appreciated:goodjob:
 
Anywho When I turn one of my workers into a scientist after a couple of turns it turns back into a regular worker...

I think that the city governor (regardless of any settings in this respect) always messes with your population in certain cases. One of them is the first border pop when your city accumulates 10+ culture and new tiles become available. Not sure if there are any others. I have no idea what if anything you could do against this rearranging. But normally this shouldn't be a big issue anyway, and it is not necessarily to your disadvantage (except if the city goes to disorder).
 
Alright I was wondering if it was a bug or something I did wrong thanks.
 
Welcome to CFC, o88752! Nope, not a bug. Not something you did wrong, either. The governor does reassign citizens sometimes. I know that when a city starves, the governor reassigns citizens to avoid starvation, too. As for the basics, I'd suggest heading to the War Academy for some articles:
  • Cracker's Opening Plays;
  • Warmongering 101: A Tactical Primer; and
  • Bamspeedy's Deity Settlers.

There are lots of great articles in the War Academy, but those should get you started.
 
Yeah, you have to keep an eye on the gov. If the town shrinks, border expand or you have a revolt (new government) you can expect a shuffle based on the settings for emphasis.

You have to keep an eye on it for growth for unhappiness as well. You can get some help with a utility called CivAssist.
 
I know it happens for starvation and when building a worker or a settler. Anything that drops the population of a city will cause a re-arrangement of the workforce in that city.
 
I believe you can also turn the city governor off, which means you would have to micro-manage for what you want and for happiness, but the specialist would not change.

You can't completely fire your governor. He is always responsible for assigning new citizens at the moment of population growth, and for rearranging all citizens at certain infrequent moments, as already mentioned. He can optionally be given the additional responsibility of "managing citizen moods", in which case you are no longer allowed to micromanage tile assignments, but on the flipside the governor guarantees that the town won't riot. This is not normally to be recommended, because the governor doesn't have even the most basic grasp of micromanagement w.r.t to over-runs and corruption etc. The only time I let the governor manage moods is when I am suppressing resisters in a captured town, as this is a situation in which one cannot always predict whether a town will riot during the next interturn.
 
You can't completely fire your governor. He is always responsible for assigning new citizens at the moment of population growth, and for rearranging all citizens at certain infrequent moments, as already mentioned.

Thanks for the clarification.

He can optionally be given the additional responsibility of "managing citizen moods", in which case you are no longer allowed to micromanage tile assignments, but on the flipside the governor guarantees that the town won't riot.

Actually, there's no guarantee as I did have a town I built riot earlier this month with that governor option on, but it does lessen the probability of that happening.

I generally access the city governor and turn all the management off and set that as the default for new cities.

I do agree that the AI governor generally has no grasp of fundamental MM techniques, however.
 
Thank you all for the help and thank you Aabraxan for the welcome. It took me 6 hours but I won my first game after the 540 turns where done conquering two nations and the other two stayed on there own continents and I never made contact.(Don't know if this is an achievement or not since it was on Cheiften though)
 
I just might do that..(After I read those articles of yours ofcourse)
oh and if I might ask without making a new thread.
How do you move units across continents?
 
Load them onto ships. If you have a ship in port and a unit in the same city, there's a "Load" button. You can also just walk them from land onto a ship. When you get Flight, you can also build airfields or airports on both the sending and receiving continent and fly them over. Your first few units will have to go by ship so that you can build the airfield, though. Settlers, artillery and armies cannot be airlifted.
 
Thanks may I just say your a big help.
And at the risk of asking to many stupid questions.
I've been reading some threads and it said its possible to win a War in a Republic government?
Now I've never switched governments but I read the civilopedia and the Republic gives more unit cost.Which is why I kept with despotism I was considering Monarchy but I've read that the republic is normally always the route to go.
 
Yes, it's possible to win wars in a Republic government at any level. Moonsinger has an interesting article about how to wage war in a Democracy in the war academy. The governor only really works as beneficial with the setting for 'emphasize production' as 'yes' and all other settings as 'no'. When your city(ies) grow, then you might want to swap tiles for faster growth.
 
Yes, you can win wars in Republic. It's true that Republic does have War Weariness, unlike Monarchy, but if you learn to fight smarter rather than harder, the WW is manageable. Unit support is calculated based on how many cities you have, how large each one is, your government and which version you're playing. (Republic in vanilla didn't support any units, but it does in C3C). Republic can be pretty fiddly (more so than Monarchy, I'd say), especially for new players. Once you get used to it, though, it's a fine government.

And you really need to get out of despotism. Despotism carries a penalty with it: Any tile producing 3 or more of food, gold or shields gets 1 taken off the top. IOW, a 3-food tile becomes a 2-gold tile; a 3-gold tile becomes a 2-gold tile. Once you get into another government, that penalty is lifted.
 
Thanks for all your help..I should rename this thread to HELP o88752!:lol:
Well off to warlord.
 
Well that game took forever...10 HOURS! I won though tehehe.Conquered England early on the continent I was on took over it. In 1989AD Spain and the vikings found the smallest area on my continent to take settlements then in 2020AD Spain had the nerve to declare war on me and move in naval ships so I rush delivered a battleship and some Guerrillas took over what settlements they had on my continent and my 1 battleship took care of there galleys then I declared peace with them and finished off my game.(All in a republic government with no gripe from my citizens I was Astounded)

But there is another question(Sorry for so many of them)
But I could not load my settlers on a Curragh(However you spell it)
And is there a reason for years to move only my increments of 1?I noticed it in 1950AD.
and it only happened once but global warming thinned downed one of my forests is there a reason for that?
 
But there is another question(Sorry for so many of them)
But I could not load my settlers on a Curragh(However you spell it)
And is there a reason for years to move only my increments of 1?I noticed it in 1950AD.
and it only happened once but global warming thinned downed one of my forests is there a reason for that?

A curragh or currach is an irish canoe. In the game it is only used for exploration as it cannot transport anything.

The Info Center has a nice chart that lists the number of years that pass per turn.

As your population increases and pollution causing buildings are built, the world starts to warm up. This results in some terrain tiles transforming into a warmer tile.

I know of no way to predict when or what tiles will change
 
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