vktj
Warlord
- Joined
- May 6, 2012
- Messages
- 237
I have created yet another fork of Totestra/Perfect world for 2021: Big island.
(Updated 2021-10-11: Fix bug with long horizontal coast; add version w/o bug fix as well a version using different random number generator)
This puts all of the players on a large single island. It’s possible to change the climate of the map; the island is near the equator, so even on a cold world there is little tundra on the map. The island has a feel of a realistic island, because the map is generated with plate tectonics, simulated rainfall, and so on.
There will usually be a few small islands to explore in the mid game and end game, but most of the game will be on the main island.
The normal maximum map size is 96x96 (just under 10,000 tiles), but there’s a “bigger maps” option hidden near the bottom of the option list which allows maps up to 160x160 in size (this slows down map creation quite a bit, hence hiding the option a little).
To install this map script, take the BigIsland.zip file, extract BigIsland.py, and install that .py file to one’s PublicMaps folder, which is a path which looks like C:\Program Files (x86)\2K Games\Civ4\Beyond the Sword\PublicMaps. The exact location will depend on how Civ4 was installed on your system.
This mapscript is also hosted on GitHub: https://github.com/samboy/misc-civ4-mapscripts
This file was updated on October 11, 2021.
The BigIsland.py script is the main one to install.
BigIslandV1.py is an older version of the script. While there is a bug where islands often times have long horizontal stretches of beach, it is more likely that there will be islands to explore in the midgame.
BigIslandRG32.py is identical to BigIsland, except it uses a different random number generator with more possible map seeds. All three height map sizes, with a huge map and a fixed seed, will have islands to explore in the midgame.
(Updated 2021-10-11: Fix bug with long horizontal coast; add version w/o bug fix as well a version using different random number generator)
This puts all of the players on a large single island. It’s possible to change the climate of the map; the island is near the equator, so even on a cold world there is little tundra on the map. The island has a feel of a realistic island, because the map is generated with plate tectonics, simulated rainfall, and so on.
There will usually be a few small islands to explore in the mid game and end game, but most of the game will be on the main island.
The normal maximum map size is 96x96 (just under 10,000 tiles), but there’s a “bigger maps” option hidden near the bottom of the option list which allows maps up to 160x160 in size (this slows down map creation quite a bit, hence hiding the option a little).
To install this map script, take the BigIsland.zip file, extract BigIsland.py, and install that .py file to one’s PublicMaps folder, which is a path which looks like C:\Program Files (x86)\2K Games\Civ4\Beyond the Sword\PublicMaps. The exact location will depend on how Civ4 was installed on your system.
This mapscript is also hosted on GitHub: https://github.com/samboy/misc-civ4-mapscripts
This file was updated on October 11, 2021.
The BigIsland.py script is the main one to install.
BigIslandV1.py is an older version of the script. While there is a bug where islands often times have long horizontal stretches of beach, it is more likely that there will be islands to explore in the midgame.
BigIslandRG32.py is identical to BigIsland, except it uses a different random number generator with more possible map seeds. All three height map sizes, with a huge map and a fixed seed, will have islands to explore in the midgame.
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