N.Core
1st Class of Neoa
I've been thinking about this a lot. Late-game production is kinda lacking building choices, and you just build available buildings without worrying about wasting many turns by building the wrong building.
It would be cool if there's a game mechanic that appears late-game, to make it not boring.
This is just a concept, for now, heavily inspired by Civ VI's Electricity mechanic.
What the game need is some sort of Energy mechanic that started in the Modern Era.
The game introduces a new mechanic when you reached the Modern Era,
Energy Supply.
Energy Supply is localized in each city, similar to VP happiness mechanism.
All cities will have a base amount of
Energy Supply, like
5.
It can only be increased by energy generation buildings, like power plants. Also, power plants are no longer mutually exclusive buildings, now they are stacked with each other by providing more
Energy to the city.
All current power plants' abilities are transferred to other buildings.
You can make the city that has power plants generate
Energy for other cities within 5 range from that city, you can expand the range by other things.
All future buildings now require
Energy, so you must build more energy-related stuff (building/project) to increase
Energy Supply (as a means to make energy more efficient).
Training units also take
Energy, but only when you train that unit.
City Population also affects Energy Supply, but not instantly after you enter the Modern Era. As you research more tech, the
demand goes up from the population.
The energy supply can only withstand some amount of
usage threshold:
Because of this, you have to think twice about what should you build/train next in your cities.
Also, the ones that will hit the most are cities in remote/isolated places, since they can't build more buildings. You have to build energy generator buildings to increase it. This will make late-game expansion much more interesting.
You could technically make
Energy Supply a strategic resource, but I think this gives a wrong impression of how energy generation works. Because strategic resource works globally across the empire, whereas
Energy Supply does not. So it really needs a new localized mechanic like VP happiness.
This could be expanded to more of an environmentalist aspect of the game but within limitations. The game engine can't alter the terrain graphics mid-game, unlike Civ VI. So having a mechanic that makes the sea level rise is impossible in this game. (It's possible, but only if you want to reload your save. So it is still a no for me.) We could leverage the Events mechanic capability to make things like natural disasters happen in the game. But this will only appear if you play with Events turned on.
Of course, if I have the skills and unlimited time (and money) to make this I will definitely do it. This will need an overhaul change of the game mechanics and UI.
So what do you guys think about this?
It would be cool if there's a game mechanic that appears late-game, to make it not boring.
This is just a concept, for now, heavily inspired by Civ VI's Electricity mechanic.
What the game need is some sort of Energy mechanic that started in the Modern Era.
The game introduces a new mechanic when you reached the Modern Era,


All cities will have a base amount of


It can only be increased by energy generation buildings, like power plants. Also, power plants are no longer mutually exclusive buildings, now they are stacked with each other by providing more

All current power plants' abilities are transferred to other buildings.
You can make the city that has power plants generate

All future buildings now require


Training units also take

City Population also affects Energy Supply, but not instantly after you enter the Modern Era. As you research more tech, the

Spoiler Example :
Buildings:
Hospital requires
1
Airport requires
2
Military Base requires
3
Units:
Infantry takes
1 when training
Tank takes
2 when training
Stealth Bomber takes
3 when training
Hospital requires

Airport requires

Military Base requires

Units:
Infantry takes

Tank takes

Stealth Bomber takes

The energy supply can only withstand some amount of

- If it's too low (underload), then you have an abundance of supply that you have to spend (additional percentage of
Production boost), but you're taking a huge penalty on
GPT.


- If it's too high (overload), then there is a percentage of
Production reduction in affected cities. Also, if you reach more than the tolerance level, there's a big chance that the city will be affected by Blackout (no
Production on a turn).
So, you have to keep it within the tolerance level, which is also a game mechanic that can be affected by energy-related buildings.

Spoiler Example :
Example 1:
Maximum Energy Supply:
50
Tolerance level:
10
Used:
35
Unused:
-15
70% (35/50)
The amount of unused
is below the tolerance level (<
-10), therefore the Energy Supply is underloaded by
-5.
Example 2:
Maximum Energy Supply:
30
Tolerance level:
8
Used:
30
Overused:
+10
133% (40/30)
The amount of overused
is above the tolerance level (>
8), therefore the Energy Supply is overloaded by
+2.
Maximum Energy Supply:

Tolerance level:

Used:

Unused:


The amount of unused



Example 2:
Maximum Energy Supply:

Tolerance level:

Used:

Overused:


The amount of overused



Because of this, you have to think twice about what should you build/train next in your cities.
Also, the ones that will hit the most are cities in remote/isolated places, since they can't build more buildings. You have to build energy generator buildings to increase it. This will make late-game expansion much more interesting.
You could technically make


This could be expanded to more of an environmentalist aspect of the game but within limitations. The game engine can't alter the terrain graphics mid-game, unlike Civ VI. So having a mechanic that makes the sea level rise is impossible in this game. (It's possible, but only if you want to reload your save. So it is still a no for me.) We could leverage the Events mechanic capability to make things like natural disasters happen in the game. But this will only appear if you play with Events turned on.
Of course, if I have the skills and unlimited time (and money) to make this I will definitely do it. This will need an overhaul change of the game mechanics and UI.
So what do you guys think about this?
Last edited: