Hello everyone,
I wanted to start some conversations about unit promotions and the military in general.
In this one, I'll start with "Morale" as a promotion, its impact and how it could be changed.
Current situation - "Fire and Forget" Morale
What is the "Morale" promotion currently. To me, it is mostly a bothersome and forgettable element of military gameplay. It is present in two specific ways :
- after researching "Iron Working", you build Heroic Epic in one city, and that city becomes your go-to military production city for the rest of the game for that meager +10% CS to units
- you just use the Order faith building to totally ignore the city limitation aspect, still for that meager +10% CS to units
This being the only army-wide kind of combat bonus outside of policy ones is, I think, kind of sad, especially when we know how impactful the evolution of military thinking and doctrines has been in history. I do think there should be more choices for the players to personalize how their armies behave in combat.
General Concept Idea - Doctrines
Doctrines would be different kind of "paths" that could be chosen for the military of the player. It could be divided between land, air and sea units, or not (we would have a lot leverage in term of potential complexity for the system). These doctrines would provide bonuses equivalent to what "Morale" does, but with more specialized elements and minor maluses thrown into the mix.
These doctrines could be upgraded at different moments of the game and available to all units instead of only ones from a specific city.
Examples of basic doctrines :
- Concentration : +5%
CS per consecutive attacks against the same target ; -10%
CS when defending against ranged attacks
- Autonomy : +15%
CS when not adjacent to any other friendly unit
- Prudence : +15%
CS when defending ; -5% CS bonus from flanking
- Aggression : +15%
CS when attacking ; -5 max HP
- Mass : -15%
CS ; +5 HP when healing (Doctrinal bonus reducing the
Production cost of all Land units by 15%)
- Elite : +15%
CS ; +10 max HP (Doctrinal malus augmenting the
Production cost of all Units by 20%)
Idea n°1 - "Doctrine" Building chain
One way to put this concept into action in a simple way would be to make the Heroic Epic the start of a chain of military buildings dedicated to doctrines, unlocked throughout the game and allowing you to pick and choose elements. This approach would have the advantage of being easy to code (and so would be easier to maintain or modmod), but would lack interactivity. That said, this disadvantage could be ignored depending on what we really want (maximalist or minimalist approach).
National Wonder - Heroic Epic
Unlocked at Iron Working
60
Production cost / 12
Citizens required (cost increased by number of Cities in Empire)
Spawn a
Great Writer when finished
+1
Culture
+10 %
Military Supply from population in the City
1
GWWriting slot
Unlocks Doctrinal Buildings in the City
Here is an example of "Doctrinal Buildings" :
Doctrine - Concentration
Unlocked at Iron Working
Requires Heroic Epic in the City to be built ; cannot be built if any other "Doctrine" Building is present in the Empire
Cannot be captured
60
Production cost (cost increased by number of Cities in Empire)
All Land Units in the Empire gain the "Concentration" promotion (+5%
CS per consecutive attacks against the same target ; -10%
CS when defending against ranged attacks)
Idea n°2 - GGeneral-based Doctrines
Another way to implement the doctrine system could be to tie it to GGeneral, which would totally make sense thematically : how would Alexander the Great have realized his projects of conquest without the economic and doctrinal framework established by his father ? Same for Frederick the Great, or Kubilai Khan. Since GGenerals in Civ V are absolutely separated from politics, they could at least impact the military in a more profound way than just a combat aura, one Citadel and +1 Supply.
The system could work this way : when the first GGeneral is expended, the player chooses his doctrine, and each subsequent expended GGeneral would strengthen the Doctrine up to a certain point. The advantage of this doctrine, in addition to the thematic link, would be to provide a good way for warmongers to leverage their GGeneral points generation (or GAdmiral points for naval units) instead of making the system rely only on economic elements (science and production), but it would surely require a lot more work and would be less easy to manipulate or balance.
Bonus - Even Further Beyond
As you may have observed, there is only one layer of Doctrines in what I've proposed above. There is obviously the potential to add further layers of Doctrines (why not one or two more unlocked during different Eras), but I wanted to present to you the framework of the idea with some practical applications first.
There is also potential for unique Doctrines for specific Civilizations, Wonders or Policies obviously, but that would be much more difficult to assess without first testing a more basic system.
All that said, thank you for reading. Have a good day !
I wanted to start some conversations about unit promotions and the military in general.
In this one, I'll start with "Morale" as a promotion, its impact and how it could be changed.
Current situation - "Fire and Forget" Morale
What is the "Morale" promotion currently. To me, it is mostly a bothersome and forgettable element of military gameplay. It is present in two specific ways :
- after researching "Iron Working", you build Heroic Epic in one city, and that city becomes your go-to military production city for the rest of the game for that meager +10% CS to units
- you just use the Order faith building to totally ignore the city limitation aspect, still for that meager +10% CS to units
This being the only army-wide kind of combat bonus outside of policy ones is, I think, kind of sad, especially when we know how impactful the evolution of military thinking and doctrines has been in history. I do think there should be more choices for the players to personalize how their armies behave in combat.
General Concept Idea - Doctrines
Doctrines would be different kind of "paths" that could be chosen for the military of the player. It could be divided between land, air and sea units, or not (we would have a lot leverage in term of potential complexity for the system). These doctrines would provide bonuses equivalent to what "Morale" does, but with more specialized elements and minor maluses thrown into the mix.
These doctrines could be upgraded at different moments of the game and available to all units instead of only ones from a specific city.
Examples of basic doctrines :
- Concentration : +5%


- Autonomy : +15%

- Prudence : +15%

- Aggression : +15%

- Mass : -15%


- Elite : +15%


Idea n°1 - "Doctrine" Building chain
One way to put this concept into action in a simple way would be to make the Heroic Epic the start of a chain of military buildings dedicated to doctrines, unlocked throughout the game and allowing you to pick and choose elements. This approach would have the advantage of being easy to code (and so would be easier to maintain or modmod), but would lack interactivity. That said, this disadvantage could be ignored depending on what we really want (maximalist or minimalist approach).
National Wonder - Heroic Epic
Unlocked at Iron Working
60


Spawn a

+1

+10 %

1

Unlocks Doctrinal Buildings in the City
Here is an example of "Doctrinal Buildings" :
Doctrine - Concentration
Unlocked at Iron Working
Requires Heroic Epic in the City to be built ; cannot be built if any other "Doctrine" Building is present in the Empire
Cannot be captured
60

All Land Units in the Empire gain the "Concentration" promotion (+5%


Idea n°2 - GGeneral-based Doctrines
Another way to implement the doctrine system could be to tie it to GGeneral, which would totally make sense thematically : how would Alexander the Great have realized his projects of conquest without the economic and doctrinal framework established by his father ? Same for Frederick the Great, or Kubilai Khan. Since GGenerals in Civ V are absolutely separated from politics, they could at least impact the military in a more profound way than just a combat aura, one Citadel and +1 Supply.
The system could work this way : when the first GGeneral is expended, the player chooses his doctrine, and each subsequent expended GGeneral would strengthen the Doctrine up to a certain point. The advantage of this doctrine, in addition to the thematic link, would be to provide a good way for warmongers to leverage their GGeneral points generation (or GAdmiral points for naval units) instead of making the system rely only on economic elements (science and production), but it would surely require a lot more work and would be less easy to manipulate or balance.
Bonus - Even Further Beyond
As you may have observed, there is only one layer of Doctrines in what I've proposed above. There is obviously the potential to add further layers of Doctrines (why not one or two more unlocked during different Eras), but I wanted to present to you the framework of the idea with some practical applications first.
There is also potential for unique Doctrines for specific Civilizations, Wonders or Policies obviously, but that would be much more difficult to assess without first testing a more basic system.
All that said, thank you for reading. Have a good day !

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