Last one! (at popular request)
Test 5 settings (Capital can shoot, build an encampment, put the strongest ranged units possible in both, do not declare war but try and get the Aztecs to declare on you):
My leader: Cleopatra
Difficulty: Deity
Game Speed: Online
Map Type: Pangaea
Map Size: Duel
AI Leader: Montezuma
Start Era: Information Era
Resources: Abundant
Start Position: Legendary
Domination victory only
No turn limit
No barbarians
Methodology:
Send all military units to find the Aztecs, denounce them as often as possible, then disband all military units EXCEPT ranged units, which occupy the city and encampment. Build a single city, see how long it takes the Aztecs to conquer it. Do not use Envoys. BUILD encampments. USE city strikes.
Turn 208: Game start
Turn 213: Meet Aztecs. Disband all military units except ranged units, which come home. Tell Aztecs we have no time for pleasantries, then phone them up and denounce them.
Turn 214: Demand the Aztecs give us coffee. They refuse.
Turn 215: Demand the Aztecs give us oil. They refuse.
Turn 216: Demand the Aztecs give us a city. They refuse.
Turn 218: Demand the Aztecs give us uranium. They refuse. (gonna keep demanding things, but it doesn't look like it's affecting our relationship slider thingy)
Turn 222: Aztecs call us up to tell us how we follow Tlacael's words, presumably a compliment.
Turn 229: Aztecs declare formal war. I can see an infantry unit and an infantry corps nearby.
Turn 230: An infantry unit moves into range, I can see another infantry unit, an infantry corps, a machinegun and an artillery out there.
Turn 231: The infantry unit moves closer and dies.
Turn 232: The artillery moves into range, gets down to about 25% health, and withdraws. Two machineguns, an infantry corps, and an infantry unit advance. We destroy one machinegun and damage another.
Turn 233: The machinegun withdraws. Our defense now consists of the city, an encampment, a machinegun army and an artillery army.
Turn 234: The first attack against our encampment, a plink by a machinegun. We destroy an artillery and an infantry. We badly damage a machinegun and an infantry corps.
Turn 235: We kill some more units. There are now two machineguns and an infantry corps in our territory.
Turn 236: We kill a machinegun and damage the other down to a sliver.
Turn 239: We destroy the last of the units in our territory.
Turn 241: A badly damaged machinegun comes back and dies.
Turn 257: The Aztecs build an encampment across the border, and station an infantry unit within range. We use both for target practice even though they're not dangerous.
Turn 262: Aztec bombers are pillaging our farms.
Turn 268: A modern tank unit appears and explodes. An Aztec settler has been sitting two tiles from my city for about 30 turns now.
Turn 269: A bomber hits my encampment for a bit of damage
Turn 274: I get rebels, in helicopters. They capture the Aztec settler, then I kill the rebels. Now there's a barbarian settler.
Turn 278: A modern tank army shows up and gets shot into the red.
Turn 279: An infantry unit shows up and captures the barbarian settler again. We kill the infantry.
Turn 280: The modern tank army comes back and gets knocked into the red again.
Turn 281: We destroy the modern tank army.
Turn 287: The Aztecs bomb our encampment every turn with jet bombers. An unescorted Great General and traders wander past our city.
Turn 300: The Aztecs build a Mars Reactor for some reason (space victory is off)
Turn 343: A rebel helicopter pillages my encampment. With it destroyed, jet bombers start targeting the city.
Turn 344: I repair the encampment, and the bombers start targeting it again. However, my city now has no walls, and there is no way to repair them. (I've seen people talk about a wall repair project, but it is not a build option, ever. Maybe the walls you get for free can't be repaired? And I can't build any walls - the medieval and renaissance walls are a build option, but they're greyed out as they require ancient walls)
Turn 380: A barbarian modern armour rolls by and pillages my encampment, causing the bombers to switch to my city again. I repair the encampment and they switch back to it again.
Turn 389: Aztecs switch to Merchant Republic government in 2189 AD(!)
Turn 395: The Aztecs bomb my city ten times a turn.
Turn 400: Aztecs switch to Theocracy in 2199 AD. I give up.
Total time to conquer city: ??
Analysis:
Felt like the AI got into a bugged state in this one. It had victory in its grasp from around about turn 280 with uncontested control of the air over my territory and no return fire (my units got disbanded due to lack of money due to war exhaustion eventually, and once walls are gone in this era they cannot be repaired) but they never sent a unit over to conquer the city.
They need to remove the ability to waste ranged attacks on entities that cannot be damaged (EG: Cities and encampments on no health), include a way to repair walls of cities and encampments in the information era, remove the ability to switch to a medieval government type in the information era, improve the AI's handling of its noncombat units, and maybe put in some kind of "feeding frenzy" AI attack routine for when the enemy has no units and cannot do city strikes any more.