You really want to remove a basic CIV4 function? How could you code this great Mod for years (!) with the option for random-seed-on-load enabled? I suppose that especially players new to C2C will be surprised to not find this.The only problem with random-seed-on-load is hat it makes games more or less useless for debugging purposes, so if you have a crash or hang we probably will no b able to diagnose I (and you'll be stuck).
I have an alternative to suggest (opinions please):
1) NO option for new seed on reload (as now in the SVN version)
2) A new key sequence (ctrl-alt-something) that re-randomizes the seed in game on request.
That way save games still produce reproducible sequences for debugging, BUT you can still load and then manually randomize if you feel you need to...
I really hope this is implemented. The random seed on reload saved one game for me, once, because processing the turn would crash the game. But with random seed on reload, and a lot of reloads, I was able to pass through the bothersome point.
Guess the ai finally decided to do something not as... crashy as before
So yes, I would like an option to randomize if needed.
I could live with solution 2, although not being too happy about it. Primem0ver´s suggestion (having the seed in the savegame) sounds better to me, though.
If you get a crash that repeats with the same rand seed please post it. The only way they get fixed is if people post saves in which they happen...
The only problem with random-seed-on-load is hat it makes games more or less useless for debugging purposes, so if you have a crash or hang we probably will no b able to diagnose I (and you'll be stuck).
I have an alternative to suggest (opinions please):
1) NO option for new seed on reload (as now in the SVN version)
2) A new key sequence (ctrl-alt-something) that re-randomizes the seed in game on request.
That way save games still produce reproducible sequences for debugging, BUT you can still load and then manually randomize if you feel you need to...
Personally, I like the random seed on reload option. And I think my solution is just as doable... do other modders?
Weile you're at it, why not just add a key combination to ignore the new seed, i.e. simply reverse the idea you proposed?