I'm using Deep Blue's Resource Generator lua files, and I've followed a few guides and posts on adding resources to add 7 resources. I've got the VFS for each lua file set to True, and all the files seem to be in order. I enabled Fire Tuner, and below is the output of the console.
Spoiler :
Good Evening
[ Lua State = Main State ]
InstalledPanel: Refreshing Mods
InstalledPanel: ModID IN ('1a242941-0d78-43cd-92e7-23e69e6e69a6', '50673246-fb9d-49db-9efc-eaa09c927f2f', 'a0942bc5-12a3-44fd-8fce-ae6341197694', 'ef5564f0-c3ed-486b-b4a4-e4189e1206c1', 'd565342c-f7b5-495e-9c1d-c05c2d55c8a3', '28adc49b-1ce6-4f63-a835-4ef22ea1028d', '8c9fa125-e8d7-4eae-a0e9-15714cd9d46d', 'e1fc7aeb-6b19-4521-b725-ffe66c85690d', '240a39be-7545-4c05-9278-fd60dd8d7d12')
InstalledPanel: Refreshing Mods
InstalledPanel: Refreshing Mods
Map Script: Generating Map
Map Script: Generating Plot Types (Lua Continents) ...
Map Script: Setting Plot Types (MapGenerator.Lua)
Map Script: Setting coasts and oceans (MapGenerator.Lua)
Map Script: Expanding coasts (MapGenerator.Lua)
Map Script: Generating Terrain (Lua Continents) ...
Map Script: Setting Terrain Types (MapGenerator.Lua)
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 1 lakes added
Map Script: Adding Features (Lua Continents) ...
Map Script: ** Area Plot Count = 0
Map Script: ** Area Plot Count = 0
Map Script: -
Map Script: * Atoll # 1 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 2 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 3 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 4 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 5 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 6 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 7 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 8 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 9 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: - Atoll Target Number: 9
Map Script: - Number of Atolls placed: 0
Map Script: -
Map Script: - Atolls placed in Alpha locations: 0
Map Script: - Atolls placed in Beta locations: 0
Map Script: - Atolls placed in Gamma locations: 0
Map Script: - Atolls placed in Delta locations: 0
Map Script: - Atolls placed in Epsilon locations: 0
Map Script: Creating start plot database.
Map Script: Dividing the map in to Regions.
Map Script: Map Generation - Dividing the map in to Regions
Map Script: Choosing start locations for civilizations.
Map Script: Map Generation - Choosing Start Locations for Civilizations
Map Script: Normalizing start locations and assigning them to Players.
Map Script: -
Map Script: Attempting to place Stone at: 53 14
Map Script: -
Map Script: Attempting to place Stone at: 52 13
Map Script: -
Map Script: Attempting to place Stone at: 51 14
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 51 14
Map Script: -
Map Script: Attempting to place Stone at: 42 25
Map Script: -
Map Script: Attempting to place Stone at: 42 24
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 42 24
Map Script: -
Map Script: Attempting to place Stone at: 42 26
Map Script: -
Map Script: Attempting to place Stone at: 41 23
Map Script: -
Map Script: Attempting to place Stone at: 41 24
Map Script: -
Map Script: Attempting to place Stone at: 45 24
Map Script: Placed Stone.
Map Script: Placed Stone in second ring at 45 24
Map Script: -
Map Script: Attempting to place Stone at: 56 25
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 56 25
Map Script: -
Map Script: Attempting to place Stone at: 13 23
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 13 23
Map Script: -
Map Script: Attempting to place Stone at: 24 21
Map Script: -
Map Script: Attempting to place Stone at: 26 22
Map Script: -
Map Script: Attempting to place Stone at: 24 23
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 24 23
Map Script: -
Map Script: Attempting to place Stone at: 26 24
Map Script: Placed Stone.
Map Script: Placed Stone in second ring at 26 24
Map Script: Placing Natural Wonders.
Map Script: --- Placing Natural Wonders! ---
Map Script: -- Placed all Natural Wonders --
Map Script: -
Map Script: -
Map Script: Placing Resources and City States.
Map Script: Map Generation - Assigning Luxury Resource Distribution
Map Script: Map Generation - Placing City States
Map Script: Map Generation - Choosing sites for City States
Map Script: All city states assigned.
Map Script: Map Generation - Placing Luxuries
Map Script: Failed to place 3 units of Marble.
Map Script: Map Generation - Placing Strategics
Map Script: Map Generation - Placing Bonuses
Map Script: Map Generation - Normalize City State Locations
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
Map Script: Determining continents for art purposes (MapGenerator.Lua)
CivilopediaScreen: SetSelectedCategory(12)
CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
CivilopediaScreen: SetSelectedCategory(1)
CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
Tutorial: Enabling Tutorial
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
Runtime Error: [string "Assets/UI/InGame/InGame.lua"]:1076: attempt to index local 'addinFile' (a nil value)
Runtime Error: Error loading Assets/UI/InGame/InGame.lua.
TechTree: AdvisorControl could not be found
Demographics: Dequeuing demographics
Demographics: Dequeuing demographics
[ Lua State = Main State ]
InstalledPanel: Refreshing Mods
InstalledPanel: ModID IN ('1a242941-0d78-43cd-92e7-23e69e6e69a6', '50673246-fb9d-49db-9efc-eaa09c927f2f', 'a0942bc5-12a3-44fd-8fce-ae6341197694', 'ef5564f0-c3ed-486b-b4a4-e4189e1206c1', 'd565342c-f7b5-495e-9c1d-c05c2d55c8a3', '28adc49b-1ce6-4f63-a835-4ef22ea1028d', '8c9fa125-e8d7-4eae-a0e9-15714cd9d46d', 'e1fc7aeb-6b19-4521-b725-ffe66c85690d', '240a39be-7545-4c05-9278-fd60dd8d7d12')
InstalledPanel: Refreshing Mods
InstalledPanel: Refreshing Mods
Map Script: Generating Map
Map Script: Generating Plot Types (Lua Continents) ...
Map Script: Setting Plot Types (MapGenerator.Lua)
Map Script: Setting coasts and oceans (MapGenerator.Lua)
Map Script: Expanding coasts (MapGenerator.Lua)
Map Script: Generating Terrain (Lua Continents) ...
Map Script: Setting Terrain Types (MapGenerator.Lua)
Map Script: Map Generation - Adding Rivers
Map Script: Map Generation - Adding Lakes
Map Script: 1 lakes added
Map Script: Adding Features (Lua Continents) ...
Map Script: ** Area Plot Count = 0
Map Script: ** Area Plot Count = 0
Map Script: -
Map Script: * Atoll # 1 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 2 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 3 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 4 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 5 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 6 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 7 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 8 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: * Atoll # 9 was unable to be placed.
Map Script: ** ERROR ** Atoll unable to be placed and/or chosen Plot Index was nil.
Map Script: -
Map Script: - Atoll Target Number: 9
Map Script: - Number of Atolls placed: 0
Map Script: -
Map Script: - Atolls placed in Alpha locations: 0
Map Script: - Atolls placed in Beta locations: 0
Map Script: - Atolls placed in Gamma locations: 0
Map Script: - Atolls placed in Delta locations: 0
Map Script: - Atolls placed in Epsilon locations: 0
Map Script: Creating start plot database.
Map Script: Dividing the map in to Regions.
Map Script: Map Generation - Dividing the map in to Regions
Map Script: Choosing start locations for civilizations.
Map Script: Map Generation - Choosing Start Locations for Civilizations
Map Script: Normalizing start locations and assigning them to Players.
Map Script: -
Map Script: Attempting to place Stone at: 53 14
Map Script: -
Map Script: Attempting to place Stone at: 52 13
Map Script: -
Map Script: Attempting to place Stone at: 51 14
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 51 14
Map Script: -
Map Script: Attempting to place Stone at: 42 25
Map Script: -
Map Script: Attempting to place Stone at: 42 24
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 42 24
Map Script: -
Map Script: Attempting to place Stone at: 42 26
Map Script: -
Map Script: Attempting to place Stone at: 41 23
Map Script: -
Map Script: Attempting to place Stone at: 41 24
Map Script: -
Map Script: Attempting to place Stone at: 45 24
Map Script: Placed Stone.
Map Script: Placed Stone in second ring at 45 24
Map Script: -
Map Script: Attempting to place Stone at: 56 25
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 56 25
Map Script: -
Map Script: Attempting to place Stone at: 13 23
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 13 23
Map Script: -
Map Script: Attempting to place Stone at: 24 21
Map Script: -
Map Script: Attempting to place Stone at: 26 22
Map Script: -
Map Script: Attempting to place Stone at: 24 23
Map Script: Placed Stone.
Map Script: Placed Stone in first ring at 24 23
Map Script: -
Map Script: Attempting to place Stone at: 26 24
Map Script: Placed Stone.
Map Script: Placed Stone in second ring at 26 24
Map Script: Placing Natural Wonders.
Map Script: --- Placing Natural Wonders! ---
Map Script: -- Placed all Natural Wonders --
Map Script: -
Map Script: -
Map Script: Placing Resources and City States.
Map Script: Map Generation - Assigning Luxury Resource Distribution
Map Script: Map Generation - Placing City States
Map Script: Map Generation - Choosing sites for City States
Map Script: All city states assigned.
Map Script: Map Generation - Placing Luxuries
Map Script: Failed to place 3 units of Marble.
Map Script: Map Generation - Placing Strategics
Map Script: Map Generation - Placing Bonuses
Map Script: Map Generation - Normalize City State Locations
Map Script: -------------------------------
Map Script: Map Generation - Adding Goodies
Map Script: -------------------------------
Map Script: Determining continents for art purposes (MapGenerator.Lua)
CivilopediaScreen: SetSelectedCategory(12)
CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
CivilopediaScreen: SetSelectedCategory(1)
CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
Tutorial: Enabling Tutorial
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
Runtime Error: [string "Assets/UI/InGame/InGame.lua"]:1076: attempt to index local 'addinFile' (a nil value)
Runtime Error: Error loading Assets/UI/InGame/InGame.lua.
TechTree: AdvisorControl could not be found
Demographics: Dequeuing demographics
Demographics: Dequeuing demographics