New Tech - Refrigeration

Tiamut

Chieftain
Joined
Feb 2, 2006
Messages
5
Hi guys,

One of the things that's always bugged me with the Civ series is the complete independence of each city from every other city in the civ. In the real world, certain geographical locations are far better set up for producing food, while others are industrial cities etc etc.

The addition of Refrigeration into the tech tree would enable a city producing a lot of food to compensate for a city nestled into a hill/mountain range, which makes a lot of production, but can't feed its population unaided.

The structure would be and city connected to the capital via a road/railroad (ie: part of the trade network) would be able to share the food it produces, effectively giving your civilization a food tally, rather than each city having to be completely self-sufficient.
 
cool idea...I have kind of that about it before, but I don't know how to implement it in the code. Do you have any ideas on how that would be done? Also, how do you show how much of the food from one city goes to another...because how it is used now, the surplus goes to growth. Do you think you would use a silder or something to show how much and to where the food would go? Anyway, It would improve a lot of cities that are stuck in hills and never grow past 12.

Patricius
 
You can check out the Hungry Hungry Cities mod by Heroes182. It creates units tht let you add farms to a city. The city getting the farm gains 2 food while the city that made the unit that makes the farm loses 2 food. After 20 turns the farm disappears.

Roger Bacon
 
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