Doragon
Chieftain
Camouflaged Canadian Coyote Light Armored Vehicle
This is the second of three Coyote units I will be releasing.
This is the Camo version of the previously posted
Coyote LAV. Winter & Neomega, I took your advice
and made the east and west more isometric on this
one more than the regular. The snow camo version should
be finished tommorow
As the regular Coyote, I would place this in the same catagory in the tech tree as the tank,with the same tech requirements and resource requirements. I would also make it cheaper shield wise than a tank. give it a higher move rate, but much lower attack and defense rate. The back of the coyote opens like a APC, so you could also allow it to carry a foot unit or two.
It supports civ specific colors and a units 32 pcx is included in the
zip.
Get it here:
http://www.civfanatics.net/uploads2/CoyoteCamo.zip
UPDATE 9/21 : There is a minor issue with the attack and
death animations being a bit off center in game in certain
positions. For the majority it looks alright, but in some positions
against certain units it looks quite off. I have
identified the cause of this and am working on a
fix for it and will post a updated version ASAP
Here is the preview
This is the second of three Coyote units I will be releasing.
This is the Camo version of the previously posted
Coyote LAV. Winter & Neomega, I took your advice
and made the east and west more isometric on this
one more than the regular. The snow camo version should
be finished tommorow
As the regular Coyote, I would place this in the same catagory in the tech tree as the tank,with the same tech requirements and resource requirements. I would also make it cheaper shield wise than a tank. give it a higher move rate, but much lower attack and defense rate. The back of the coyote opens like a APC, so you could also allow it to carry a foot unit or two.
It supports civ specific colors and a units 32 pcx is included in the
zip.
Get it here:
http://www.civfanatics.net/uploads2/CoyoteCamo.zip
UPDATE 9/21 : There is a minor issue with the attack and
death animations being a bit off center in game in certain
positions. For the majority it looks alright, but in some positions
against certain units it looks quite off. I have
identified the cause of this and am working on a
fix for it and will post a updated version ASAP
Here is the preview