Newbee needs money

Thrasson

Chieftain
Joined
Nov 22, 2002
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Location
NYC
I'm very new to Civ2 and I'm learning as I go along as the manual is only so helpfull. I go along pretty well and then my money starts dropping like a stone. How do I prevent thsi? It is unclear what stuff I have draws on my comerce and by how much. Please give me exact details. I'm really loving this game! Thanks.
 
If you press shift+t you'll open the taxwindow. Here you can adjust how much tax is spent on luxuries, money and science. Make sure that your income is greater than the cost for all of your improvements (buildings in your cities). You can see how much your buildings cost in the F5-window. When you've balanced your income against the costs, you should divide the rest on luxuries and science. If you're in a representative government( democracy or republic) you should spend money on luxuries to keep your citizens happy, and then the rest on science. If you're in another government (despotism, monarchy, fundamentalism or communism) you usually should be able to skip luxuries and spend all the rest on science. Add luxuries if you can't control your citizens.
Make sure you get as many arrows in your cities as possible, these generate trade and wil give you money, science and luxuries. You should also switch to monarchy as soon as possible. It is the first tech you want to discover. Check the civilopedia if you want to see the exact path. Hope this will help a bit:)
 
All improvements cost upkeep. Watch your profit margins.
 
Also don't build any buildings you don't need. Expensive improvements such as Libraries, Marketplaces, Colloseums and City Walls should only be built when needed (CW, Csm) or when maximum benefit can be attained (lib, mktplc). Trade boosts your money.
 
"Expensive improvements such as Libraries, Marketplaces"
ähem .. i don't think so ..
 
If anything, MK makes more money. As long as there are roads of course.
 
You have to have need of the city improvment;and it must have justification.:cool:
I'm a slow learner:rolleyes: and it has taken some time to realize what banks and market places are about. At the right time, build them[then stock market];and stand back and watch the money roll in.
Look at how much gold you have and if you have built market place and have about seven gold build Bank , and at maybe about 14G build Stock Ex,stand back bro ,there is money to burn.:grad:
The last thing is plan your financial towns so that you have a nice spot that will have a few extra people so that you can pull them out of the fields and create a tax man or two.
No problems with money Thrasson !
:beer: [dance] :beer:
 
You need to keep a balance of expenditure (on city improvements and luxuries) against money being made. You can neglect city improvements - you need them so you need to maximise money in -as noted above and to summerise

1.Build market places then banks

2.Send trade caravans to distant cities to generate revenue (important this - it also improves you science rate) - you can generate a large amount of money this way.

3.Try to build the Adam Smiths wonder - it pays the upkeep on city improvements costing 1 gold - it can make an incredible difference.

4.Keep tax rate in balance

5.Get out of despotism gov as early as possible - you will suffer less corruption and make more money

6.Later in the game you can build stock exchanges and superhighways to increase trade income even more.
 
Originally posted by Ren
Also don't build any buildings you don't need. Expensive improvements such as Libraries, Marketplaces, Colloseums and City Walls should only be built when needed (CW, Csm) or when maximum benefit can be attained (lib, mktplc). Trade boosts your money.

City Walls have no upkeep. :p Build them whenever you have nothing better to do.

Only build Marketplaces in cities producing at least 2 gold (Mktplc adds 50% = 3, so it then pays for its own upkeep of 1... Not much use yet, but at least you're prepared when your city grows).

I never build Colloseums, then again, I don't play on Deity either.
 
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