Newbie Civ 1 questions

Henrik MN

Chieftain
Joined
May 9, 2006
Messages
24
Hi!

I'am playing Civ 1 again, been a long time. I have some questions.

1) Is it possible to contact another civ without entering one of his citys with a diplomat?

2) When another civ place a unit within one of my cities tiles, can I order him to remove the unit?

3) Is submarines invicible to other units?


Thanks
 
1) you need to use your diplomats, or wait for them to contact you.

2) no. otoh you can do it to the ai civs too (implementing a "seige"). also, be careful after the unit has blazed through your territory and left - the workers on your city screen might have gotten scrambled.

3) submarines are invisible until you're right next to them.
 
I just started playing the game that my friend gave me last year, and I have a few questions.

1. How do you save? I don't get what it means by the disk drive thing

2. How do you research technology? I have pottery and its like 1,500 BC so I think something is wrong. When I go to the technology advisor and click anything it just goes away.

EDIT: I'm now researching, but it kind of happened spontaneously, I don't know what I did to make it stary happening
 
Technology becomes an option once your civilization beings producing light bulbs.

And just to clarify a bit more, you need to allocate some trade to science in order to generate lightbulbs, and thus, to research a tech.

Trade is split 3 ways - into gold, luxuries, and science.
The tax rate (converting trade to gold) and luxury rate (converting trade to luxuries) are under the Game menu. Whatever's left is allocated to science.

So if they were, say, 80% tax and 20% luxuries, then your research would have been halted. Early in the game, even if the science rate is more than 0%, research can be halted because no city is big enough to generate even one lightbulb.

mr_lewington said:
EDIT: I'm now researching, but it kind of happened spontaneously, I don't know what I did to make it stary happening

What prolly happened is some city grew by one population point, giving it one more worker, which generated another trade arrow, and that arrow was converted into a lightbulb.

Hint: look at the city display of each city and see how many arrows, and how many lightbulbs, they are generating.
 
How do you save? I don't get what it means by the disk drive thing

Well, in my case, when it asks for the drive letter I just press "enter". (The drive letter should be the drive that your Civ is on). It then allows you to save like normal.
 
Is there reputation in CIV 1? I mean do other civs care about if I sneak attack another civ? If another civ have a unit next to my city and I attack that unit, does that effect my reputation?
 
Is there reputation in CIV 1? I mean do other civs care about if I sneak attack another civ? If another civ have a unit next to my city and I attack that unit, does that effect my reputation?

No, only the Civ you attack will care. In fact, with some trickiness, even your Senate won't care. Wait for a turn that's divisible by 4, have a revolution, attack in Anarchy, save, and when you reload you can switch right back to your favorite government.

Yes, this game is that buggy.
 
Thanks! Maybe that trick is ok? Its strange that the senate wont allow me to attack a civ that is in a way hurting me by ockupy land that I cant work.

I havent played Civ 1 that much. Does it happens often that civs do that to you? Place units inside your territory.
 
Thanks! Maybe that trick is ok? Its strange that the senate wont allow me to attack a civ that is in a way hurting me by ockupy land that I cant work.
Isn't it? And if they attack then promptly propose "peace" your Senate will agree to the terms regardless of (immediate) past aggression. Also relevant to your inquiry on diplomacy mechanics is the thread "Waiting for Jesus?":

http://forums.civfanatics.com/showthread.php?t=235657
 
Hi there, a new Civ1 club member calling. Civ1 is the only computer game I play, and I've only re-discovered it recently. I've read the whole manual here and the site has been really helpful, so thanks everybody!

I have a question and I don't want to open a new thread right away, so: I know that, on the Emperor level, you're supposed to get 2 content citizens for free, but while I was playing yesterday(I usually don't play Emperor) I noticed that, after some time building new cities, the second citizens were born unhappy, and later even the first citizen. I looked at the 'happy' box in the city view, and it just showed citizens born unhappy, no other reasons. Any theories? I was playing despotic btw.
 
In your civ installation, find the file called READ.ME. If you ask me, it should be up on this site in the same place as the manual...

"24. Under a Despotic government, citizen unhappiness will increase with the number of cities you control. This may lead to 'very unhappy' citizens, (recognizable by their red shirts) who must first be coverted [sic] to normal unhappy citizens before then can become contented. This effect occurs to a lesser degree under other government types."

You can also see this thread I started for a more detailed explanation, and some other interesting stuff.
 
To clarify, "red shirts" are a despotic thing. Decreasing happiness across large empires is universal. I think someone posted an algorithm at some point. Basically, after difficulty level, "born content" status has a secondary dependency on the number of total citizens.
 
No, only the Civ you attack will care. In fact, with some trickiness, even your Senate won't care. Wait for a turn that's divisible by 4, have a revolution, attack in Anarchy, save, and when you reload you can switch right back to your favorite government.

Yes, this game is that buggy.

The first is not really a bug, since in Anarchy the Senate can't do anything, and the second (Anarchy, attack, save, load) is a Cheat, actually.
 
Does it happen often that other civs are moving around their units in your territory in peace times? I have just played a couple of games at the lowest dificulty level and I havent realy had a problem with that. Sure they have moved units into my territory, most times unloaded from a ship what I can remember, then they want to talk to me and when we agree to peace the next turn they load their units on to the ship and leaves. No problem. How is your experince with this?

Another question: If I have a fighter in my city and an enemy bomber attacks, does my fighter defend my city then? Does its defence strength get multiplied by 4, like in Civ2?

Thank you guys for the help!
 
@Whelkman

Really? No red shirts in higher governments? I've never made an empire big enough to test. It would take at least 28 cities in Monarchy/Communism, but those governments are stupid, so it'd really take at least 37. Obviously that's a quaint little civ to you.

@JEELEN

Discussions about what's a cheat and what's not never get anywhere, so I'll just be a pedant and point out that a programming error is a bug regardless of whether it can be exploited to the player's advantage. ;)

At first I thought zero-turn revolutions might be good for:

1. Saving a little time during the single grand switch to representative government you make in a game.

2. Disregarding the senate.

Now that I've thought about it more, there's potentially a far more powerful use:

3. Get Pyramids and switch to Democracy any time you need to deliver a caravan to maximize the bonus, then switch right back to avoid happiness problems. (Be sure to rearrange your workers too! Caravan bonuses are based on projected arrows, so you can starve your people for the caravan, and switch right back before the turn ends.)

And one I just thought of:

4. Zero-turn from Democracy to Democracy every other turn so you can overthrow the government before your people get around to it (only with Pyramids of course).

Suddenly this tactic looks so powerful I might call it a cheat too.

@Henrik MN

On Chieftain, the enemies never declare war. It's like having Great Wall or United Nations the whole game (which makes it more foolish than normal to build them). On Emperor, once an enemy finds you, it'll send a barrage of units and fortify them next to your cities. Later, as described in the link Whelkman gave, peace means nothing and they'll sneak attack you at every opportunity.
 
@Whelkman

Really? No red shirts in higher governments?

Actually, let me backpedal a little. It's been long enough since I've done this at Emperor level (or beyond) that I'm not totally certain what happens there, but memory tells me red shirts don't appear in representative governments, at least. However, red shirts become a plague if I let my Chieftain Democracy crash.
 
Urtica dioica is right. In Emperor, a republic or democracy gets the first red shirts when you build the 37th city.
 
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