New question -
How do you handle needlejet unhappiness in a free market economy? It seems they are always considered away from base - even if actually in the base - and so contribute +2 drones. Is there any way to stop this? Or should you simply avoid needlejets if you're running a free market?
Yes, standard NJs (and choppers) cause unhappiness as you described. Here are some ways to work around this problem:
1. If you have the Bio-engineering tech, give all the air units clean reactors (so they won't require support). Create one base that won't have drone riots (see below). Re-home all the air units to that base.
2. If you don't have Bio-engineering, again create a drone-riot free base and crawl lots of minerals to it (to support the air units). Re-home the air units to that base. (This strategy might cause eco-damage, which can be controlled, however.)
Here are some ways to create a base that won't riot:
A. Build a Punishment Sphere in the base (requires Advanced Military Algorithms), or
B. Build a new base and make all its citizens Doctors. The base won't be very productive, but can support all your air units without rioting.
C. For a base of size 5 or larger, crawl enough nutrients to convert all citizens to more useful specialists. An all-specialist base will never riot.
3. Make all or some of your air units interceptors. Interceptors only cause extra drones when actually outside your territory, which presumably will be brief. You don't have to re-home the units. However, interceptors have a penalty when attacking ground units.
4. You might be able to increase your Psych allocation enough to negate the drones.
5. Consider leaving Free Market.
I usually employ the clean reactor/Punishment Sphere option.
HTH
Petek