[R&F] News: 6otM33 Announcement

leif erikson

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Civilization VI - Game of the Month 33

Welcome to the 33rd game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM 33 Details:
Player (You): - Robert the Bruce - Scotland
Victory Condition
: Science but all other VCs are enabled.
Difficulty: Immortal
Civs/City-States
(including player): 8/12
Map Type/Size: Continents/Standard Size
Game pace: Standard

Game options:
Start - Ancient Era
Enabled - Barbarians and Tribal Villages

Game Version:
This game was created in Civ6 Rise and Fall version 1.0.0.216.
Game Requirements: vanilla version of Civilization VI with Rise and Fall expansion.

Here is where you will start:
6otM_33_start.jpg



Scotland's Unique Attributes:

Spoiler :
Robert the Bruce's Special Ability: Bannockburn - Can declare a War of Liberation after gaining the Defensive Tactics Civic. +100% Production and +2 Movement for the first 10 turns after declaring a War of Liberation.

Unique Ability
: Scottish Enlightenment: Happy cities receive an additional +5% Science and +5% Production. Happy cities generate +1 Great Scientist point per Campus and +1 Great Engineer point per Industrial Zone. Ecstatic cities double all these amounts.

Unique Unit: Highlander: Scottish unique Industrial Era unit that replaces the Ranger. Strong reconnaissance unit with +5 Combat Strength bonus when fighting in Hills and Forest terrain. Requires the knowledge of Rifling technology to build them.

Unique Infrastructure: Golf Course: +1 Amenity and +2 Gold. +1 Culture if adjacent to a City Center district and +1 Culture if adjacent to an Entertainment Complex district. Additional Tourism and Housing as you advance through the Civics and Technology Tree. Cannot be placed on Desert or Desert Hills. One per City. Tiles with Gold Courses cannot be swapped. +1 Appeal. Requires the Civic of Reformed Church to build them.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.


File Upload System
In development.


This game runs for a month and ends March 15th, 2018.


The save is attached below .
 

Attachments

I think settle in place, earmark the jungle tile SE for the golf course n SE of that for the Ent. Complex. Got two cattle so might try for Great Zimbabwe, but only see 4 bonus resources, so I might wait 2 turns to settle and see what the warrior finds west across the river.
 
Here we go again just when I was starting to catch up with the games ,purchased the new expansion ....... nope not on Mac yet
 
Looks like it's a hill under the Settler so plain-hill will give +1 production to the city. SIP will also allow to work the Elephant for another +2 prod and some bonus gold. Looks like a nice spot for capital even thought there won't be a lot of late game production. I might save a riverside forest or two for sawmills. All those flat grasslands might allow it to grow thought to benefit from the gold/citizen from financial advisor (now that growing cities can actually be useful).
 
Just finished a game with the same settings yesterday night :lol:

On this one, I really don´t know where to settle... probably in place, tho the marsh would allow at least three (:blush:) mines for Sterling, and with all that jungle, I won´t bother the missed food from a marsh chop.

@Everad Don´t know, but at the stage of having an Entertainment Complex and a Golf Course, the +1 (or +2) Culture seems rather disappointing, I think it´s all about the +1 Amenities... :confused:
 
Looks like a very nice starting position, will definitely give it a try! As always, thank you for the effort leif!
 
I'll settle in place, buy tiles to get dyes, paint my face with woad and breed
elephants before going to look for Sassanaks.
Then maybe a relaxing game of golf.
 
This will be my first 6ofM and I expect it will be a rough game as I rarely play above Emperor. Should be fun!
 
The save was created in version 216. My version has updated to 220, I can play in 220. But it was still created in 216.
 
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