6otM192 Announcement

Eyswein

King
GOTM Staff
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Nov 26, 2016
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Welcome to Civ VI Game of the Month - 6otM192
These games will allow new and old GotM fans to play Civ6 in a friendly competitive environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for.

How to Play
1. Please read our Must Read Rules and Game Details sections below for important information before playing.
2. Consult our Other Useful Information section below and ask spoiler free questions in this thread before starting your game if needed.
3. Click the 6otMxxx.Civ6save file attachment at the bottom of this post to download the Civ6 savefile.
4. Move the Civ6 savefile from your ...\Downloads folder to your ...\Documents\My Games\Sid Meier's Civilization VI\Saves\Single folder. (This is the standard Civ6 install location so please let us know if yours is different or you can't find it)
5. Load the 6otMxxx.Civ6save file in Civ6 and play the game adhering to all our Rules and Victory Conditions specified below. (In game, click Single Player, Load Game, 6otMxxx should be at the top.)
6. Once finished, report your results in our After Actions Report (AAR) thread and attach your finished save game to your post.

Must Read Rules!
We would like to ask you to please abide by our most sacred rule: Do NOT replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. (Gifting of cities is an exploit in a religious VC as the AI can't see that it will lose if it accepts the cities.)
We also ask that you don't use any mods - in testing we found that 'display only' mod changes actually had an impact on AI behavior. In the interest of sharing and learning, if you 'must' play with mods please state their use at the top of your AAR thread post.
Game Details
Victory Condition: Science Victory in the fewest number of turns (and no other VCs are enabled)
Player (You): Dido - Phoenicia
Difficulty
: Immortal
Game speed: Standard
Civs/City-States
(including player): 10 / 13
Disaster Intensity:
0
Map Type/Size: TSL Large Med / Standard Size
Resources:
Standard
World Age: Standard
Start Position: Standard
Temperature: Standard
Rainfall: Standard
Sea Level: Standard
Game Mode(s): Corporations
Game Options:
Start: Ancient Era
Enabled: Barbarians, Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.12.54.
Game Requirements: Vanilla version of Civilization VI with Rise & Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass DLC required.

Starting Position
6otM192 start.png

Other Useful Information
Unique Attributes:

Spoiler Unique Attributes :

Leader: Dido - Phoenicia

Leader bonus: Founder of Carthage - Cities with a Cothon gain the unique Move Capital project, which moves the Phoenician Capital to that city. Gains +1 Trade Route capacity after building the Government Plaza or any Government Plaza building. +50% Production towards Districts in the city with the Government Plaza.

Civ ability: Mediterranean Colonies - Starts with the Eureka for Writing. Coastal cities founded by Phoenicia and in the same continent as their Capital always have full Loyalty. Settlers receive +2 Movement and Sight while embarked, and pay no Movement costs to embark or disembark.

Unique Unit: Bireme – Replaces Galley, Unlocked by Sailing
Common abilities: Cannot enter Ocean tiles until Cartography has been researched.
Special abilities: Prevents friendly Traders within 4 tiles from being plundered as long as they are on a water tile.
Special traits: Higher Combat Strength (35 vs. 30); Higher Movement (4 vs. 3).

Unique Infrastructure: Cothon – Replaces Harbor; Unlocked by Celestial Navigation
Effects: Lower Production cost (27 vs. 54); +50% Production towards naval units and Settlers in this city; All wounded naval units in the city's borders heal +100 HP each turn; Major bonus (+2 Gold) for being adjacent to the City Center; Standard bonus (+1 Gold) for each adjacent Sea resource; Minor bonus (+½ Gold) for each adjacent District; +1 Great Admiral point per turn; Allows for sea lane Trade Route (even if the district is still under construction); Allows its parent city to build ships, even if the City Center is inland; Newly produced or purchased ships will spawn at the Cothon tile (as long as the Cothon tile is unoccupied); Removes Movement penalties for units Embarking to and from its tile (even if the district is still under construction); When the Seaport is built, the parent city may construct Fleets and Armadas; Buildings grant experience bonuses to ships built in this city; Specialists add +2 Gold and +1 Food each

Thread information:
Spoiler Thread information :

Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST game-related information in the Announcement thread.

After Actions Review (AAR) thread: In this thread you can post the results of your game. Please state your victory/loss turn/date (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game - please state at the top if this is the case (replayed turns, 2nd/3rd/etc. attempt).
Internal staff coordination - @The_J @Blake00 @leif erikson

Game Length:
This game runs for a month and ends 1 May 2025.
 

Attachments

Just an FYI in case anyone else has the same issue - there was a terms update that unlinked my 2k account, which is needed for the Julius Caesar pack. I had to sign back in and restart the game to load the save.
 
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Just an FYI in case anyone else has the same issue - there was a terms update that unlinked my account, which is needed for the Julius Caesar pack. I had to sign back in and restart the game to load the save.
Thanks for the tip! I didn't realize that had occurred!!
 
Oh yeah... Civ6 is still a thing. I never really mastered this iteration of Civ, and if Civ7 wasn't taking all my time, I'd hop on this train. Heck, I might do that anyways since this looks like a fun game. Nice that you keep it interesting, @Eyswein :hatsoff:
 
Maybe I will try, as Dido is among those leaders I completely do't understand how to play :) Is there eternal fame waiting for me for the most turns?
 
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