Più Freddo
From space, earth is blue
GOTM171 Emperor Xerxes of Persia
In game number 171 of the classic game of the month series, you will rule as Emperor Xerxes over Persia, an Industrious and Scientific civilization which starts the game with the knowledge of Bronze Working and Masonry. The sponsored victory condition for this contest is the 100k cultural victory, which is achieved by collecting 100 thousand culture points. Games finished in any other way are not eligible to win this contest.
This is a Monarch-level game designed by me, Più Freddo. The Persian unique unit is the Immortal, a very strong Swordsman.
As an innovation suggested by templar_x, I have placed an outpost on the starting location. This has the effect that we can see a larger portion of the map. If you settle in place, the outpost disappears. If you move the Settler, the outpost remains. I don't think this is a very large problem. The purpose is to allow a more informed pre-game discussion.
This is your start position:
We continue to use a modified form of the standard PTW scenario, and although no bugs have been reported in some time, it is possible that play testing has not been exhaustive. Any in-game event or behaviour that a player feels is unintended should be reported to the GOTM staff immediately.
Scope of the Game:
Civilization|Persia
Difficulty|Monarch
Map size|Standard, 100x100 Tiles
Map topology|Continents
Climate|Arid and Warm
Rivals|7 AI Tribes
Barbarians|Restless
Required victory condition|100k
Submissions due by 28 November 2018 |PLEASE NOTE THE DATE
* * *
Game release page The game is relased on 17 October 2018.
* * *
The GOTM series of friendly competitions is a community effort.
Please feel free to volunteer to design a game!
Send a PM to Più Freddo.
In game number 171 of the classic game of the month series, you will rule as Emperor Xerxes over Persia, an Industrious and Scientific civilization which starts the game with the knowledge of Bronze Working and Masonry. The sponsored victory condition for this contest is the 100k cultural victory, which is achieved by collecting 100 thousand culture points. Games finished in any other way are not eligible to win this contest.
This is a Monarch-level game designed by me, Più Freddo. The Persian unique unit is the Immortal, a very strong Swordsman.
As an innovation suggested by templar_x, I have placed an outpost on the starting location. This has the effect that we can see a larger portion of the map. If you settle in place, the outpost disappears. If you move the Settler, the outpost remains. I don't think this is a very large problem. The purpose is to allow a more informed pre-game discussion.
This is your start position:
We continue to use a modified form of the standard PTW scenario, and although no bugs have been reported in some time, it is possible that play testing has not been exhaustive. Any in-game event or behaviour that a player feels is unintended should be reported to the GOTM staff immediately.
Scope of the Game:
Difficulty|Monarch
Map size|Standard, 100x100 Tiles
Map topology|Continents
Climate|Arid and Warm
Rivals|7 AI Tribes
Barbarians|Restless
Required victory condition|100k
Submissions due by 28 November 2018 |PLEASE NOTE THE DATE
* * *
Game release page The game is relased on 17 October 2018.
* * *
The GOTM series of friendly competitions is a community effort.
Please feel free to volunteer to design a game!
Send a PM to Più Freddo.
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