templar_x
usually walks his talks
GOTM CXC Babylon Monarch
Now that we have spring in the northern hemisphere, I decided to say a special goodbye to the winter season with this GOTM.
The planet had suffered an ice shock. The sites of civilization are mostly gone. The few remaining humans became wandering tribes that seek new habitable places.
They are just people that were lucky enough to survive, but they are not especially skilled. So they went back to only the basic knowledge which their far ancestors had. But they will learn, and they also can find quite a few bits of knowledge and other stuff on the various places where ruins of the now gone human civilization are found. However, for the human player it will not be that easy to reach these places where knowledge can be found, which they call "huts" and only have this picture to give them an idea of how to get there:
Remnants of the old world are still to be found (ruins don´t do anything though), but mostly the world looks like a snowball. However, there are smallish islands with flourishing lands to be found. And some other life forms benefit a lot from the massive decrease of human presence, as you will find out. Will you be able to make good use of this?
In GOTM 190 you rule over the Religious and Scientific Babylonians, who already know Bronze Working and Ceremonial Burial. The Babylonian Unique Unit is their Bowman.
This game was designed by me, templar_x.
Starting Position
Scope of the Game
Time Plan
Disclaimer and apologies...
Unfortunately I forgot to initially load the GOTM.bix and only found out when I had already finished everything else.
So I apologize, but I did not redo everything, but I tried to make a few changes so this would not be too great a deal. Like, I adapted the Republic unit costs, the archer units def shot, and some more things, by hand.
Sorry again…
Spoilers and discussions are free. Use your judgement!
Now that we have spring in the northern hemisphere, I decided to say a special goodbye to the winter season with this GOTM.
The planet had suffered an ice shock. The sites of civilization are mostly gone. The few remaining humans became wandering tribes that seek new habitable places.
They are just people that were lucky enough to survive, but they are not especially skilled. So they went back to only the basic knowledge which their far ancestors had. But they will learn, and they also can find quite a few bits of knowledge and other stuff on the various places where ruins of the now gone human civilization are found. However, for the human player it will not be that easy to reach these places where knowledge can be found, which they call "huts" and only have this picture to give them an idea of how to get there:
Remnants of the old world are still to be found (ruins don´t do anything though), but mostly the world looks like a snowball. However, there are smallish islands with flourishing lands to be found. And some other life forms benefit a lot from the massive decrease of human presence, as you will find out. Will you be able to make good use of this?
In GOTM 190 you rule over the Religious and Scientific Babylonians, who already know Bronze Working and Ceremonial Burial. The Babylonian Unique Unit is their Bowman.
This game was designed by me, templar_x.
Starting Position
Scope of the Game
- map size: standard
- everything else about the map: unknown. but that it is: very cool.
- Barbarians: raging
- 7 AI civs
Time Plan
- The game is released on Apr 1, 2023.
- Submissions are due by June 30, 2023.
Disclaimer and apologies...
Unfortunately I forgot to initially load the GOTM.bix and only found out when I had already finished everything else.
So I apologize, but I did not redo everything, but I tried to make a few changes so this would not be too great a deal. Like, I adapted the Republic unit costs, the archer units def shot, and some more things, by hand.
Sorry again…
Spoilers and discussions are free. Use your judgement!
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