Newton's University: Where to build

GenMarshall

High Elven ISB Capt & Ghost Agent
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I beleve we have another wonder opertunity :). The new wonder is the Newton's University. I am wondering where should we build the place of learning into our empire. I have attached in here the list of cities at the time of the last save arranging by spt.

DG4_DomesticMinisterSPT.JPG
 
Originally posted by truckingpete
P.S. - Where did you get the cool mod?

Its BeBro's Napoleon Improvement Mod from the Custom and Creation forums, the Civ1 Citizens w/ national flags are my custom mix, and Isard as the Domestic Advisor is one of my creations ;).
 
Put it in the city that has Copernicus (I think Groton). The effect is cumulative (and I don't care how much Tao tells me it isn't. ;)).
 
Originally posted by Chieftess
Put it in the city that has Copernicus (I think Groton). The effect is cumulative (and I don't care how much Tao tells me it isn't. ;)).

I would second the build in Groton. It would only take 19 turns over there once it finishes with the Cavalry.
 
I would have to disagree on building the Newton's University in Vandalay. Eventhough it has more beakers, it does not mean we should build it there.

Groton seems to be the wise choice since it has the Coprenicus wonder which already has bost it's science up 2X. If we build the Newton's university, it would add to Groton's bost of science up another muliplyer of 2. Bring a total of 4X bost in science with both wonders present.

Building The Newton's University will Quadruple the science out put of Groton.
 
Originally posted by Chieftess
Put it in the city that has Copernicus (I think Groton). The effect is cumulative (and I don't care how much Tao tells me it isn't. ;)).
If you don't care to believe me, may you are able to count. Here is the screenshot proving that I am right and you are wrong.

DG4_science_example.jpg


To make it easier for you, I explain very slowly:

36 commerce, 1 lost to corruption, hence
35 research beakers
library adds 50% OF BASIC 35: 35+17 = 52
university adds 50% OF BASIC 35: 52+18 (rounding) = 70
Copernicus' adds 100% OF BASIC 35: 70 + 35 = 105
Newton's adds 100% OF BASIC 35: 105+ 35 = 140
140; as 140 shown in the citys screen. No quadrupling of 70! No cumulative effect of Copernicus' and Newton's!

A final note to all those advocating to built Newton's in Deux Riviere or Groton: As I already explained: once we finish Smith's, the AI builds will cascade to Copernicus'. Thus our chance to succeed with a new build are none, zilch, nada. Hence this whole discussion is moot, waste of time, pointless.
 
1 Corruption is not going to hurt anything
 
I have done some research in looking in the Civ3 Editor and various strat guides.

They all, in summary, said that it is good to build the Newton's university in a city with the Coprenicus Wonder to have the quadrupling and the cumulative effects of both wonders.

I am not going to let a few mathmatical mumbo jumbo get in the way of playing a game.
 
We talk here about Civ III 1.29.

I give "proof" in the screenshot above. Everybody able to count and add (regrettably not those to which counting and adding is "mathmatical mumbo jumbo") can understand that. Your "research" reminds me very strongly on the centuries where it was "scientific fact" that the sun rotetes around the earth. Or the earth was a flat disk. Published, teached, believed, and dead wrong. :D :D :D

However, If you provide a screenshot of a city with Copernicus' and Newton's prooving your point of quadrupling, I will happily concede that you are correct, I am an idiot, and everybody should listen to every word you say in the future.

Please go ahead; you have your chance. :goodjob:
 
Lets see what Groton has.

It has not Libraries nor Universities. So it wont get the 2x50%
It has the Coprenicus so it will get 100%.

32g (To take into account the corruption)
Coprenicus adds 32 to the current 32g so 32+32=64
With Newton's it adds another to the 32g so 64+32=96

So in a sense it tripples the science out put. I must have read the editor wrong since it said that it "doubles the science" :wallbash:
 
Thank you. We are in agreement now. It works as I showed in the math above. This also leads to the following conclusion:

Assume we have 2 cities A and B, each with 50 basic science beakers, library and university:

A) 50+ 50% OF BASIC (library) +50% OF BASIC (university) = 100 beakers
B) 50+ 50% OF BASIC (library) +50% OF BASIC (university) = 100 beakers
Grand Total: 200

Now we add Newton's and Copernicus':
A) 100 + 100% OF BASIC (Newton's) + 100% OF BASIC(Copernicus') = 200 beakers
B) 100 beakers
Grand Total: 300

Or if we build in seperate cities:
A) 100 + 100% OF BASIC (Newton's) = 150 beakers
B) 100 + 100% OF BASIC (Copernicus') = 150 beakers
Grand Total: 300

It does not increase overall science to build both in the same city.
 
Originally posted by tao
t does not increase overall science to build both in the same city.

But what comes to my mind is "Why did the Strat guide and Strat threads told me to use Coprenicus and Newton in the same city?"

Also Tao, look in your PM for my Apology PM.
 
Originally posted by CivGeneral
But what comes to my mind is "Why did the Strat guide and Strat threads told me to use Coprenicus and Newton in the same city?"
I think of the following explanations:
  1. Somebody said it, and others repeated it without thinking.
  2. The wording in the manual "doubles science" is misleading.
  3. If you have a city outperforming all others in basic research beakers, it makes sense to have both wonders in this city.
    [/list=1]
 
Anyway, here is a Screenshot of the Domestic Advisor with the cities arranged in Science input.

DG4_DomesticMinisterSCI.JPG
 
On the screenshot, Vandelay has the highest Science out put at the moment and would be a good choice for a Newton's University

(And yes my Ysanne Isard Domestic Advisor Head is saying something elts :p )
 
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