Next turn load time

stammis

Chieftain
Joined
Dec 1, 2010
Messages
17
So for a while now, I think it started after the first expansion, the load time for next turns are starting to get ridicules because it takes over a minute which leads to that my games last 300 turns untill I give up. How powerful must your computer be to have load times of 20 sec or something? My motherboard is dated it can only use DDR2 but I have 6gb of RAM with good brand corsair, I upgraded from 2gb to 6gb a few days ago but there is no change in the overall performance of my computer.

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Civ V engine is designed poorly and will often stress your processor making unnecessary checks/calculations. Civ IV is similar; both are quite a bit more likely to bottleneck at processor than graphics card when compared to other games.
 
Quick combat, quick movement. Job done.

That's not what the OP was asking. These things help but will not take a processor-bottlenecked late game and shave a ton of time off of things that are going on in the fog. Only a tremendous processor with a solid state drive and still great graphics card could really keep up decent speeds.

Which is crazy. It shouldn't be that hard to alter the position of a few hundred units off screen; RTS games can even do that seamlessly. The algorithm for it in civ games is really inefficient timewise and yet still fails to show anything impressive tactically.
 
The more civs and city-states, the slower the turn times. That's why I usually play with 6-8 city-states and 5-7 civilizations. I guess it's just how CiV was designed. cIV's turn time was 10x faster
 
My two (three?) year old i7 at 3.4GHz (I don't like overclocking I want my stuff to last a few years :) ), generally takes 20-30 secs a turn in late game on huge maps.
 
Just don't play custom games. Standard/8 civs+ 16 cs's is the most balanced game that even Firaxis devs interviewed. No matter how good your CPU/RAM/GPU is the turn lag will exist. I saw an old i5 750 still now utilizing the CPU fully per turn.
 
I have a poor old work computer with a replaced graphics card and PSU. I have no problems with Civ V - it takes a while to start up and load a game, but works just fine in-game. No long waits between turns. In fact, Civ IV took longer between turns than V does, on this same computer.
 
Well I suppose upgrading my RAM is not enough, I have a AMD athlon 64 x2 dual core processor 5600+ 2.81Ghz, its a real bummer though I love the game but the long load times puts me off.
 
I have a poor old work computer with a replaced graphics card and PSU. I have no problems with Civ V - it takes a while to start up and load a game, but works just fine in-game. No long waits between turns. In fact, Civ IV took longer between turns than V does, on this same computer.
A good example of a complete useless post.
No hardware specifications. No numbers related to the waiting times.
And last but not least a nonsense comment mainly to bash civ4.

My dual core 3.0 GHz needs 1.15 minutes to start the BNW demo.
And another 20 seconds to create a new map.

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Oh Tatran, I love you too.

"nonsense comment mainly to bash civ4", what the? First of all, you need to recheck your definition of "nonsense". Secondly, I'm just telling my experience of loading times and turn time waits, that is, less speed issues than in Civ 4. This is a thread about such speed issues, now, isn't it? Yes? Then stop whining.
 
I started playing in strategic view some time ago because it cuts down so much on "Next turn" load times.

I didn't expect this to be a benefit of strategic view but it sure is for my computer. I'm using a dual core 2.0Ghz Windows 7 PC with 4GB RAM and load times can be significantly distracting on anything bigger than a small size map, outside of strategic view. So, I recommend to anyone who is looking to hasten load times, push F10 and play a few turns that way to see if it helps.
 
I think the requirements are quite high for a 'civ' game, i couldnt run it when i tried the demo on my laptop

It took forever to load, and forever between turns.

My laptop.. i3 processor, 8gb ram, HD4000 card.

I upgraded to an ssd, recently and retried but had no improvement so i assume its the card and processor that cant handle it.. a shame really as ive played civ iv to death now.
 
really useful advice man, thx! the load time decreased significanty after I enabled quick movement, already had quick battle.

Skickat från min ASUS Transformer Pad TF700T via Tapatalk 2
 
Oh Tatran, I love you too.

"nonsense comment mainly to bash civ4", what the? First of all, you need to recheck your definition of "nonsense". Secondly, I'm just telling my experience of loading times and turn time waits, that is, less speed issues than in Civ 4. This is a thread about such speed issues, now, isn't it? Yes? Then stop whining.

I think he got out of the wrong side of bed and decided you was his target for today. I love CIv4 but don`t see that you`ve said or done anything wrong there. It`s quite feasible your PC could run 5 better than 4 in turn times.
 
Even with a monster PC it's still slow enough to alt-tab to internet during the turn downtime.

really? i never traditionally thought of 'civ' as a gamers game if you follow me, where they have super rigs etc.

i played on normal maps and was ok
 
Well I suppose upgrading my RAM is not enough, I have a AMD athlon 64 x2 dual core processor 5600+ 2.81Ghz, its a real bummer though I love the game but the long load times puts me off.

That's a pretty under powered cpu these days. Is it about 8 years old? That's pretty much a min spec cpu for civ5.

My two (three?) year old i7 at 3.4GHz (I don't like overclocking I want my stuff to last a few years :) ), generally takes 20-30 secs a turn in late game on huge maps.

Overclocking doesn't diminish cpu life as long as you do it correctly. Only heat and dust can hurt your cpu in the long run.
 
I have a two year old iMac that gets bogged down in late game.
Time savers:
Quick movement/battle.
Animations set to minimum.

Want a really fast game? No barbs and No CSs and add a few more civs. Of course this completely changes the gameplay.
 
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