Nice job with battle AI

RJ_Civ4

Chieftain
Joined
Oct 6, 2011
Messages
48
Just had to post on what happened. I dropped a citadel and took some land from the Huns and they immediately declared war the next turn lol. I did the same thing to Venice the game before when they stole land from me when we were at peace for whole game and had Defensive pacts.

I like how aggressive the AI is now but I have alot of problems keeping up with culture even if I take the same culture policies AI does they still pull way ahead and take all the wonders cause I lack the policies to build them.
 
No I don't think so? Not sure what you mean.
You have to build guilds rather sooner than later, and put a couple of specialists. It's easy to miss because you have more pressing issues, but the Culture is worth it. And even without working them, guilds give GWAM points, so they help you producing more great works, which in return give more culture.
 
Ah ok. Thx for the tip.

Does the AI automatically get woodsman promotion on all there units or just the Iroquois. I started on a near entirely jungle / forest in my area and Iroquois are just all over me with movement 4 horsemen and horse shoooters that hit and retreat and spearmen that have 4 movement thru the jungle.

It's amazing to get overrun on Prince difficulty :) I was thinking ok gonna take out your 2 cities for declaring war on me and they hit me from 2 sides and destroy my own city eventually.
 
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Ah ok. Thx for the tip.

Does the AI automatically get woodsman promotion on all there units or just the Iroquois. I started on a near entirely jungle / forest in my area and Iroquois are just all over me with movement 4 horsemen and horse shoooters that hit and retreat and spearmen that have 4 movement thru the jungle.

It's amazing to get overrun on Prince difficulty :) I was thinking ok gonna take out your 2 cities for declaring war on me and they hit me from 2 sides and destroy my own city eventually.
Just Iroquois. They're trash outside the forest. (Pro-tip, use the civilopedia for learning the uniques of your neighbors).
You may find it too in barbarians who spawn in forests.
 
I'm a bit confused recently. Nothing has changed from vanilla in terms of siege weaponry has it? I understand I don't have line of sight to Porto in this case because it's shadowed.

So
1. I need a unit to advance ahead to first gain sight.
2. After that, does my northmost archer have normal shot because he's in forest with flat land to the south?
3. And than the next archer cannot shoot over the trees ahead of him?
4. And than the trebuchet, how does it work for him if he is in the middle hex? Do both hexes ahead to left and right have to be lower than his level to aim?

prepare.png
 
I'm a bit confused recently. Nothing has changed from vanilla in terms of siege weaponry has it? I understand I don't have line of sight to Porto in this case because it's shadowed.

So
1. I need a unit to advance ahead to first gain sight.
2. After that, does my northmost archer have normal shot because he's in forest with flat land to the south?
3. And than the next archer cannot shoot over the trees ahead of him?
4. And than the trebuchet, how does it work for him if he is in the middle hex? Do both hexes ahead to left and right have to be lower than his level to aim?
1. Yes
2. No, because this is still a forest; you could move to the east, though, and then shoot at Porto. Moving one tile to the right should do it.
3. Correct
4. Yes, if you move your trebuchet in it won't have any more movement points for this round and it also won't be able to hit the city next turn because of the forests. It would probably be best to get your trebuchet up north to your archers and siege from there if you can protect it.
 
Forests and hills break line of sight. If you are on a hill, you can see/shoot over forests and other hills, but a forested hill will still block line of sight. Nothing can fire past a forested hill but indirect fire.
 
Forests and hills break line of sight. If you are on a hill, you can see/shoot over forests and other hills, but a forested hill will still block line of sight. Nothing can fire past a forested hill but indirect fire.
Does the UI notify of this? It just seems that sometimes I'm unable to fire and given no specifics on screen.
 
Just to add, if you're on top of a mountain. For example if the Inca build a road network on Mountains, other civs' units can enter them and shoot from a mountain across forested hills.
 
If you press the attack button it should draw an outline of where you can shoot...it won't "justify" this outline to you, though, but the rules are kinda simple enough.
I think I'm spoiled by all the statistics and information in other mods. I wish there was a text output of exactly where attacks can be made and why per unit.
 
I think I'm spoiled by all the statistics and information in other mods. I wish there was a text output of exactly where attacks can be made and why per unit.
Isn't highlighting the tiles where you can shoot to in red enough? Also, I think in this very case you got confused because you thought the furry fox southeast from the northern bowman was on a flatland, am I right?

The rules are quite simple and there is no difference from vanilla.
 
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