remconius
Deity
In civ4 we will no longer have to deal with pollution, which was a great nuissance. It will be replaced by a health concept.
I wonder how this works. We know health will be higher near rivers, with some city improvements (aquaduct and hospitals?) and lower with factories, mfg plants and many people (they produced pollution in civ 3)
But what will the affect of health be? Pollution made tiles unusable until cleaned and caused global warming...
Will health limit growth?
Just speculating here. Let's say a basic city can grow to 6. And with +2 for a river it could grow to 8. +6 for an aquaduct, +12 for hospital. Then as you start producing "pollution" health goes down and so does max size. -6 factory, -8 mfg plant, -1 each person above city size 12, -2 each person above city size 20?
Any ideas on how health is implemented?
I wonder how this works. We know health will be higher near rivers, with some city improvements (aquaduct and hospitals?) and lower with factories, mfg plants and many people (they produced pollution in civ 3)
But what will the affect of health be? Pollution made tiles unusable until cleaned and caused global warming...
Will health limit growth?
Just speculating here. Let's say a basic city can grow to 6. And with +2 for a river it could grow to 8. +6 for an aquaduct, +12 for hospital. Then as you start producing "pollution" health goes down and so does max size. -6 factory, -8 mfg plant, -1 each person above city size 12, -2 each person above city size 20?
Any ideas on how health is implemented?