Northern Cities

GaryNemo

Settler from None
Joined
Feb 14, 2002
Messages
1,237
Location
Ohio, GMT-4
Marl Downs: Temple 0/40 in 14 turns
  Move Phx to East Road encampment.
Settler Roads due north
Mordhiemia: Archers 3/30 in 9 turns.
Octavia's Point: Settlers 3/40, Elvis in 3
  Consider moving Phx NE to quell unhappiness
Archer: N N to Pure Green, Whale Point City
  Mord Settler ditto, found city
Neuma: Archer 6/30, change to Settlers
Reneaux: Move Warriors NW and camp, serf to River Plains
  then Temple 4/40 in 12 turns
  Settlers to complete Wine Mine
Castle Jayne: Crisis, any ideas?
  could $19 on Settlers, or change to Archer,
  or ... Nemo, you are Chicken Little again!
Legendary City: Archers 27/30 in 1 turn
  Archers N N to Mts, find Horse!
  Dip to coordinate & Bribe!
  then build ... Temple?

With these changes, and Scientist, F5 $20 -3, Sci 44/6, Mfg=52

I'd like Jayne to move tonight. So... comments?
 
Looks good. Would a unit sort out the unhappiness in CJ? We already have a phalanx stationed outside. If it would, then I think we should change to that. I'm wary of Rush Buying a settler because we want to save money for bribing, but if it's the only way..... I think we should build a temple next.
 
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