GaryNemo
Settler from None
Marl Downs: Temple 0/40 in 14 turns
Move Phx to East Road encampment.
Settler Roads due north
Mordhiemia: Archers 3/30 in 9 turns.
Octavia's Point: Settlers 3/40, Elvis in 3
Consider moving Phx NE to quell unhappiness
Archer: N N to Pure Green, Whale Point City
Mord Settler ditto, found city
Neuma: Archer 6/30, change to Settlers
Reneaux: Move Warriors NW and camp, serf to River Plains
then Temple 4/40 in 12 turns
Settlers to complete Wine Mine
Castle Jayne: Crisis, any ideas?
could $19 on Settlers, or change to Archer,
or ... Nemo, you are Chicken Little again!
Legendary City: Archers 27/30 in 1 turn
Archers N N to Mts, find Horse!
Dip to coordinate & Bribe!
then build ... Temple?
With these changes, and Scientist, F5 $20 -3, Sci 44/6, Mfg=52
I'd like Jayne to move tonight. So... comments?
Move Phx to East Road encampment.
Settler Roads due north
Mordhiemia: Archers 3/30 in 9 turns.
Octavia's Point: Settlers 3/40, Elvis in 3
Consider moving Phx NE to quell unhappiness
Archer: N N to Pure Green, Whale Point City
Mord Settler ditto, found city
Neuma: Archer 6/30, change to Settlers
Reneaux: Move Warriors NW and camp, serf to River Plains
then Temple 4/40 in 12 turns
Settlers to complete Wine Mine
Castle Jayne: Crisis, any ideas?
could $19 on Settlers, or change to Archer,
or ... Nemo, you are Chicken Little again!
Legendary City: Archers 27/30 in 1 turn
Archers N N to Mts, find Horse!
Dip to coordinate & Bribe!
then build ... Temple?
With these changes, and Scientist, F5 $20 -3, Sci 44/6, Mfg=52
I'd like Jayne to move tonight. So... comments?