- Joined
- May 5, 2005
- Messages
- 10,068
This problen comes with the advanced autoproduction in CCM in many variants:
A superior unit should not been built normally, otherwise the AI would mostly build only that unit. Let´s take the autoproduction of the Tiger I and Tiger II (Kingtiger) heavy tanks as an example:
There is a certain building (per example a heavy tank plant) that produces a heavy tank prototype in a certain intervall of turns. This prototype can be upgraded to several types of heavy tanks, that all have the king-flag (but not the king tactics) among them the Tiger I and later the Kingtiger tanks (for Russia per example it upgrades to the T-35, the KV-1 and the IS-3 heavy tanks, for France to the Char 1B and the AMX 50 and so on).
When the heavy tank prototype is upgraded to the Tiger I tank (or for Russia the T-35) this unit with the king-flag appears with its proper name (Tiger I or T-35 and so on). But when that unit with the king-flag (here the Tiger I) should be upgraded to the next unit with king-flag (in this example to the Kingtiger or the T-35 to a KV-1 for Russia) the Kingtiger doesn´t appear with the unit name Kingtiger (or KV-1) on the map, but with the name of the ruler of that civ. As in CCM all leaders have the name "ruler"the Kingtiger shows on the map as the unit "Ruler".
Therefore the current solution is, that with the appearance of the next unit in the upgrade-line, the old unit dissapears from the building-queue and the old unit cannot upgrade to the new unit with the king-flag.
Another solution in CCM is, that the "base-unit" can only be upgraded to one unit with the king-flag for each civ and the next upgrade is set to a unit that can been built normally again.
Are there any solutions, that the unit 1 with the king-flag (in the example the Tiger I) can be upgraded to the next unit with the king-flag (in the example the Kingtiger) and doesn´t switch its name from Kingtiger to "Ruler"?
A superior unit should not been built normally, otherwise the AI would mostly build only that unit. Let´s take the autoproduction of the Tiger I and Tiger II (Kingtiger) heavy tanks as an example:
There is a certain building (per example a heavy tank plant) that produces a heavy tank prototype in a certain intervall of turns. This prototype can be upgraded to several types of heavy tanks, that all have the king-flag (but not the king tactics) among them the Tiger I and later the Kingtiger tanks (for Russia per example it upgrades to the T-35, the KV-1 and the IS-3 heavy tanks, for France to the Char 1B and the AMX 50 and so on).
When the heavy tank prototype is upgraded to the Tiger I tank (or for Russia the T-35) this unit with the king-flag appears with its proper name (Tiger I or T-35 and so on). But when that unit with the king-flag (here the Tiger I) should be upgraded to the next unit with king-flag (in this example to the Kingtiger or the T-35 to a KV-1 for Russia) the Kingtiger doesn´t appear with the unit name Kingtiger (or KV-1) on the map, but with the name of the ruler of that civ. As in CCM all leaders have the name "ruler"the Kingtiger shows on the map as the unit "Ruler".
Therefore the current solution is, that with the appearance of the next unit in the upgrade-line, the old unit dissapears from the building-queue and the old unit cannot upgrade to the new unit with the king-flag.
Another solution in CCM is, that the "base-unit" can only be upgraded to one unit with the king-flag for each civ and the next upgrade is set to a unit that can been built normally again.
Are there any solutions, that the unit 1 with the king-flag (in the example the Tiger I) can be upgraded to the next unit with the king-flag (in the example the Kingtiger) and doesn´t switch its name from Kingtiger to "Ruler"?