Not ready for prime time

Scarhart

Chieftain
Joined
Oct 11, 2001
Messages
22
Location
Texas
So, I've started four games today. First one as Portugal and that was okay, but left work.

Went home and started a game as Vienna. Interesting! Different. You can't make cities, but have to puppet them with your diplomats. But, somewhere around the end of the classical age, without having fought any wars, mind you, the game declared me a loser and ended my empire. WTH?

So another, this time as the Greeks, figuring I'd try for a new victory with lots of city state votes late game. Amazingly teleported English warrior, hanging out in my peninsula, within a couple of turns of starting. Liz is fifty tiles away from me, it turns out. How her warrior (not scout) got that close that fast has to involve E.T.s.

Finally, decide to try the Assyrians. First civ I encounter? The Assyrians. I kid you not.

Bottom line? Wait for a patch or two before wasting your money on this upgrade. :(
 
How about posting some saves to help the dev team fix these bugs...that would be great...thanks.
 
Went home and started a game as Vienna. Interesting! Different. You can't make cities, but have to puppet them with your diplomats. But, somewhere around the end of the classical age, without having fought any wars, mind you, the game declared me a loser and ended my empire. WTH?

did you mean Venice?
Vienna is Austrian Capital City. They can make cities, and puppet city state with money
 
There is so many things wrong with the first post....

Are you sue you're not using mods? Sounds like a completely different game. What do diplomats have to do with puppets?

Interesting about Assyria meets Assyria though. The game could always allow for the same civ to be in a game, but it wouldn't do that if you put it on random. Did that change? Or was it always an options thing?
 
I remember them saying the game would not put the same civ in on random, and I have never seen that. But we are not sure on his setup, it is pretty easy to click the same civ 2 times when you are adding civs.

Would love to see a save the turn before the loss, that would give us an idea if you lost, or if it is bugged. Define a couple of turns.
 
I tried starting a game with 16x Alexander (G&K). You can do that, and everyone will have same icons but different colors (ever seen a green or purple Alexander?). City names will also just shuffle through as if 1 Alexander just went uber crazy on REXing (first guy to settle founds Athens, 2nd founds Sparta etc).

Perhaps you did the same? Took Assyria yourself and put 1 AI on Assyria too.
 
Not using any mods or anything. Upgraded from clean G&K to BNW and started games from scratch. I'll check to see if there were any autosaves for the Venice game. I don't think I was far enough along that I would have actively saved the game.
 
Any time you see what you think is a bug, it is a good idea to save the game at that point. But at any rate, in this day and age, you will never get a perfect game. That troop teleport one has to be a bug, unless you meant 20 turns as a couple of turns. And that is with no movement penelty.
 
Back
Top Bottom