Thanks! Yeah, it's a fantastic map. It's kind of a shame to get such a map on your first try when you're just figuring things out, rather than when you already know what to do.
I got another T104 finish time on a worse map with worse luck with the AIs as well:
- I had only one AI on my starting continent, whereas in the first game I had the opportunity to send trade routes and missionaries to culture leaders
- Not a single AI made a Great Work of Writing, so I got no theming bonus from the Great Library
In both games Genghis took forever to research Writing and that delays Open Borders, so I'm not including him next time.
Some refinements I made were:
- Even heavier focus on exploration. Philosophy (GL) - Optics - Mathematics tech order. The starting warrior and 3 scouts all went swimming ASAP. Ignored Bronze Working and Masonry to reach Astronomy faster. I think I'd found all the AIs on turn 78.
- Not focusing on religion: bought a shrine for Sun God, then built HS to found a religion very late in the game for +5 tourism from Hermitage. Can't get Borobudur and all the good stuff without Petra/Salt's massive production
- Didn't plant an Academy this time. 2 bulbs + Oxford for quick Architecture is the better play. Sold my university after reaching Architecture and switched to production focus
- Better CS tribute management
These games are quick so I'll try at least once more. Sub-100 is the goal.
***
Update:
I rolled a Pangaea and won on turn 88. Not having to research Compass and Astronomy speeds things up nicely.
Unfortunately it's not HoF eligible as I made a stupid mistake and reloaded a save to correct it. I was timing a GS spawn and Oxford for turn 76, and I switched research from Banking to some low tier tech on turn 75. For some reason I thought the game would've allowed me to bulb Banking and then choose Architecture as my free tech, but it just doesn't work like that. Can't open the tech tree and select a tech to bulb, you have to pick a free tech first.
I suppose I should've oxforded Banking and bulbed towards Architecture to get it 5-6 turns later, but it wouldn't have been a sub-T90 game.
Besides that blunder, the game went really well. One more change I made was buying an early Temple to slowly get a religion without investing any production into HS. Another way to do it is to select a faith pantheon, but in that case you lose Sun God and slow down early city development, delaying Education and everything else.
I missed Temple of Artemis which went on turn 37, but my city growth was fine without it, so I wonder if it's worth building at all. NC, Oracle, Petra and HG are more important, so ToA has to be a pretty late build, which makes it questionable in a 90-turn game. Plus you have to squeeze in Parthenon, Writers' Guild and preferrably National Epic before Education as well...