Nuking an Ally

dfrani

Chieftain
Joined
Oct 21, 2016
Messages
24
Has anybody noticed, that if you have an alliance with another Civ; and you Nuke them.... there are no repercussions. The game allows you to nuke your Allys, and since your in an alliance, it won't even phase them.

I've tested this a bit further, and if you nuke a Civ you just made peace with and are under a peace treaty, you can once again Nuke with impunity.
 
On my current Dom game I owned everybody else's capital and had to wait for my alliance to Expire with Teddy. I tried nuking the border between us to provoke a war even though we were allies (to expedite the process). It didn't work... so i took it a step further and nuked his capital, and what do you know! It worked.

Than I decided to nuke Japan, who I made peace with two turns earlier.

After that I used the rest of my nukes to pretty much vaporize the remaining cities with no consequence, figured why not!

Edit: link I found on youtube shoing the behavior
 
Do you know if they are is any new relationship modifiers. Like -10 for being nuked? The alliance I stuck until it expires but that doesn't mean that your relationship hasn't changed.
Nothing appears in the UI, like -100 "You Nuked their Cities"... it was the same before and after.
 
Yeah, I posted this in the bug report forum weeks ago. It's pretty amusing behavior, though also kinda sad.
 
not just nuking but I have also noticed that I was able to bomb civs without any repercussions.
 
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