Oasis, what the hell?

:lol: I noticed that to, although in civ I never really expected them to

but they should change that it would be interesting
 
true I guess you do have a point, but remember CIV isn't exactly 100% realistic

they should atleast make it an option in the editor
 
For a little bit of realism, and because I like to play on larger maps, I have made deserts unsettleable (?), like they should be. No cities, no irrigation, no mining. It also makes for more useage of colonies, especially for a desert resource that doesn't fall within your borders.
 
Originally posted by low
For a little bit of realism, and because I like to play on larger maps, I have made deserts unsettleable (?), like they should be. No cities, no irrigation, no mining. It also makes for more useage of colonies, especially for a desert resource that doesn't fall within your borders.

but the agricultural trait now makes those once useless desert cities useful
 
Originally posted by Salamandre



:lol: you really take it seriously, what you would argue to the fact that the furs are still available once you cut the forest?:lol:

That it shouldn't happen.

I think you must be forced to keep those jungles for rubber and forests for furs and deserts for oil (joke!).
 
thats cool ... the agricultural bit ... i do the same thing low ... i also up the food in the floodplain and add an extra production sheild to hills and mountains ... i make tundra barron also
 
I never really thought of oasises as being sources of water to irragate from. Oasises can dry up, too... so, they're not always reliable, unlike rivers and lakes (which are 95% reliable).
 
Originally posted by Salamandre



:lol: you really take it seriously, what you would argue to the fact that the furs are still available once you cut the forest?:lol:
Seriously,
furs don't grow on trees.
:D
 
The whole point of Oasises was to be a "watering hole" in the endless desert. They were able to support a small village, perhaps, but definitely not an extensive project such as irrigation. The only way they could feasibly do this would be if they "dried" up after awhile, but this would be very annoying. Oasises (oasi?) just make those little desert cities more productive, and are a bonus "resource". I think they were quite well incorporated into the game
 
i agree with goober, irrigatino from oasis would be unrealistic. they are a nice addition and being able to irrigate from them would be totally unpossible.

however, it does look totally stupid when you put a mine on top of an oasis.
 
Originally posted by RealGoober
The whole point of Oasises was to be a "watering hole" in the endless desert. They were able to support a small village, perhaps, but definitely not an extensive project such as irrigation. The only way they could feasibly do this would be if they "dried" up after awhile, but this would be very annoying. Oasises (oasi?) just make those little desert cities more productive, and are a bonus "resource". I think they were quite well incorporated into the game

i think its 'oases' for plural.
 
Originally posted by low
For a little bit of realism, and because I like to play on larger maps, I have made deserts unsettleable (?), like they should be. No cities, no irrigation, no mining. It also makes for more useage of colonies, especially for a desert resource that doesn't fall within your borders.

I did this in my PTW mod. I just couldn't stand how awful it looked when the Carthaginians, Egyptians and Mauritani built cities in the desert, at the very bottom of the map.

You're right about how it forces you to take colonies a bit more seriously.

It's true that Agricultural trait allows better growth in the desert -- but it's also true that making desert tiles "unsettlerable" doesn't stop them from being cultivated by cities built on other types of terrain nearby.

And anyhow, I haven't converted my mod to C3C, so none of my Civs are Agricultural at the moment. ;)
 
Originally posted by Revolutionary
true I guess you do have a point, but remember CIV isn't exactly 100% realistic

they should atleast make it an option in the editor

On a premade map you could add a river below the oasis.
 
Originally posted by Shabbaman


On a premade map you could add a river below the oasis.

oh right I didn't think about that :D
 
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