Oedo years - I think this should be common knowledge

oedo

Chieftain
Joined
Nov 29, 2000
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25
...and maybe it even is.
when you want to change your goverment type you can eliminate the turns of anarchy by a simple trick. all you have to know is the game engine follows an xxxo rule. every fourth turn you are allowed to choose a new goverment (provided that you are in anarchy at this time) the years you are allowed to change are always the same. the listing below is valid for the levels deity and emperor. remember you have to revolt one turn before one of those years.

-3850___-925___460__1580__1836__1903
-3650___-825___540__1620__1844__1907
-3450___-725___620__1660__1851__1911
-3250___-625___700__1700__1855__1915
-3050___-525___780__1740__1859__1919
-2850___-425___860__1756__1863__1923
-2650___-325___940__1764__1867__1927
-2450___-225__1020__1772__1871__'31
-2250___-125__1100__1780__1875__'35
-2050____-25__1180__1788__1879__'39
-1850_____60__1260__1796__1883__'43
-1650____140__1340__1804__1887__'47
-1450____220__1420__1812__1891__'51
-1250____300__1500__1820__1895__'55
-1050____380__1540__1828__1899__'59
 
It already is commen knowledge - you can find it in the War Academy section of this site.

snipersmilie.gif


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Veni Vidi Vici.
 
No need to. They gave you the credit. It says:
Original Author: Oedo; Reposted by Smash
A discovery has been made by Oedo concerning the turn on which government changes happen. It's not random...
Then it goes on to give both the King and the Emperor/Deity tables.

Cool! Anymore useful tips?

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"Life shrinks or expands in proportion to one's courage" - Anais Nin
 
Originally posted by oedo:
remember you have to revolt one turn before one of those years.

I have found one exception to this... If you are in one of these years (say 3450 bc) on the turn when you discover the advance/new gov't type ("You have discovered a new type of government...Switch to Monarchy or No, Despotism is working fine") I have found that the switch will take place with NO ANARCHY AT ALL. Because the system processes the cities one at a time, it switches you right away when it processes the other cities because it realizes you are in revolution and it's the right year.

If you wait until all the cities are done you will have to wait until the next cycle.

I guess if the city which gives you enough beakers is the last one processed that turn, you might run a risk of waiting 4 full turns to switch, but I've done it twice and it's worked both times.



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There are some who call me...Tim
 
Originally posted by oedo:
dammit! I should have copyrighted it <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0>

lol...

do you have the lists for all other levels?
 
in the original thread of apolyton there is also the list for king´s level:
-3850 * -925 * 460_ * 1330 * 1715 * 1853 * 1913 * 1973
-3650 * -825 * 540_ * 1370 * 1735 * 1857 * 1917 * 1977
-3450 * -725 * 620_ * 1410 * 1752 * 1861 * 1921 * 1981
-3250 * -625 * 700_ * 1450 * 1760 * 1865 * 1925 * 1985
-3050 * -525 * 780_ * 1490 * 1768 * 1869 * 1929 * 1989
-2850 * -425 * 860_ * 1515 * 1776 * 1873 * 1933 * 1993
-2650 * -325 * 940_ * 1535 * 1784 * 1877 * 1937 * 1997
-2450 * -225 * 1010 * 1555 * 1792 * 1881 * 1941 * 2001
-2250 * -125 * 1050 * 1575 * 1800 * 1885 * 1945 * 2005
-2050 * -25_ * 1090 * 1595 * 1808 * 1889 * 1949 * 2009
-1850 * 60__ * 1130 * 1615 * 1816 * 1893 * 1953 * 2013
-1650 * 140_ * 1170 * 1635 * 1824 * 1897 * 1957 * 2017
-1450 * 220_ * 1210 * 1655 * 1832 * 1901 * 1961 * 2021
-1250 * 300_ * 1250 * 1675 * 1840 * 1905 * 1965
-1050 * 380_ * 1290 * 1695 * 1848 * 1909 * 1969

thanks to Sten Sture and DaveV for for taking the afford creating those tables. I´m too lazy for things like these
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Too lazy
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Your work on this and on the tech advances is incredible. I haven't even fully taken in the tech advances implications yet. Thanks for all your work, we all appreciate it.

BTW, welcome to CivFanatics, Oedo. It's great to see you over here.
 
Thunderfall said:
lol...

do you have the lists for all other levels?

Yes, has anyone figured out the OEDO years for Prince Level. I just finished GOTM 64 on Prince Level and the OEDO years I had calculated was wrong:cry:
 
It's not based soley on the difficulty level, but the number of turns in the game. The 'King' list is based on 470 turn games and the 'Deity' list is based on a 420 turn game.

GOTM 64 is a 520 turn game so its list starts the same as the 'Prince' level list, but then changes after AD1. You would have to track it your own from there; starting at AD30, AD70, AD110, etc.

I've always meant to send TF a more complete listing for the number of turns and which levels and map sizes has how many turns.
 
Map sizes (especially custom) is the tricky one there...

I sometimes get suprised with the odd OCC games I play. Rule of thumb is to watch the year spacing after AD1, AD1500, AD1750 (if you don't want to Cheat before you finish the game).
 
I have all the stats compiled, how to best present it is the issue....

First, you need to determine how many turns your game has. That depends on your difficulty level and map size (See attachment for chart).

For reference (from game standards):
A Small Map is 2000 squares
A Normal Map is 4000 squares
A Large Map is 9000 squares

Slight correction made to the chart. The smallest map size is 1000 squares, but I had only typed it in at 100.
 

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From there you just check the list to see what turns an Oedo Year happens.

Just a couple reminders:

You need to revolt the turn before an Oedo year happens.

If you discover the tech during an Oedo year, an immediate switch can happen (so, if you track your science correctly and have your last city discover the tech, you could have a no turn revolution. Just remember that the game counts your newest cities first, your oldest cities last).

Finding the tech in a hut will not allow an instant change during an Oedo year to occur.

Being gifted the tech during an Oedo year will not allow an instant change.

Once you enter an Oedo year you can change your government type as many times during that turn as you want (this is a good way to see how your civ may fair in certain governments, or can be used to drop out of a representative government (Republic or Democracy), declare war on another Civ and then go back into your former government.)

Please let me know if I'm missing anything.
 

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Thanks Duke. I always calculate the oedo year when I need to but the chart showing the relationship between map size and number of turns is very valuable.
 
A couple clarifications:

You can revolt at the END of the turn BEFORE the Oedo year and you will only lose one city processing round of research or taxes (but not food or shields, except for that lost to the anarchy government). If you discover the tech by research at the BEGINNING of your Oedo year turn you only lose the city research and taxes from the cities processed AFTER the tech is discovered and you choose to revolt. Once your city processing is finished, getting the tech any other way will not permit a government change until the next Oedo year. Once you revolt and the Oedo year has come, you can set more than one governments during that one turn. If your Democracy falls into anarchy due to city unrest, you cannot reset it until the next Oedo year (and if it falls during an Oedo year, you must wait four more turns!).
 
LordValuna said:
I had no idea the number of turns depended on map size!
ElephantU said:
Once you revolt and the Oedo year has come, you can set more than one governments during that one turn.
I didn't know either of these. Thanks!
If your Democracy falls into anarchy due to city unrest, you cannot reset it until the next Oedo year (and if it falls during an Oedo year, you must wait four more turns!).
Interesting. I've wondered if you could cause your gov't to fall in an oedo year by putting your capital into disorder, causing only one city worth of anarchy (although you loose 2 turns of production from what is usually one of your best cities). I guess I'm glad I didn't try it. I assume this is put in place to specifically prevent this practice.
 
The check for city disorder is during the city processing stage at the beginning of your turn. During your movement stage you can have multiple cities in disorder, as long as you fix them before the end of the turn you'll be ok. The "mayor flees" message will not come up until the beginning of the next turn.
 
Duke of Marlbrough said:
First, you need to determine how many turns your game has. That depends on your difficulty level and map size (See attachment for chart).

Nice table... It doesn't mention gigamaps, though. So I just checked.

Civ2 has a bit of a problem with gigamaps. It doesn't actually pick any fixed number of turns for maps > 10,000. The number of turns on a gigamap will be based on whichever option in the map size menu was last selected (byte 23 in CIV2.DAT). It then picks how many turns it needs based on the difficulty level you chose (as usual).

So if you play a 40x50 map (on whichever diffculty level) and after that, with or without exiting Civ2 in between, play a gigamap on King level, you'll just get 420 turns, rather than the 520 you would hope for.

If you had first played on a 75x120 map and then started a game on your gigamap, you'd get the 520 turns.


If in doubt, you can pick the Large map option first, then Cancel and choose your pre-made gigamap. Or, if you're using the no-limits patch, check the Large size before you click Custom.
 
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