Office of the Elder - Developing our Capital

Chieftess

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This is the official discussion thread!

Note - I'm getting ready for work, so these are just preliminary.

Turn 6 - Make sure the wheat is used, along with a forested-grassland on a river.

I'd like to see us get to size 2 (build a scout or warrior - we can switch and continue the previous build later) before building another worker, although I don't think it'll make that much of a difference.

After the worker -

1 - Irragate wheat
2 - Irragate a nearby grassland tile
3 - Chop a forest or two (on a hill most likely). We should do this when building a settler.
 
If we had been working a grassland river one turn, and we worked a grassland river for 6 more turns then we would grow and finish scout on the same turn, and we could start a worker directly.
 
If we had been working a grassland river one turn, and we worked a grassland river for 6 more turns then we would grow and finish scout on the same turn, and we could start a worker directly.

Huh? That made no sense... grassland river for 1, then another grassland river for 6.... ??? You mean at size 2?
 
I took it as "If we've already worked the grassland river for one turn, and then work it for 6 more turns then... etc"
 
Should we focus on the 15-20 turns you intend to play this saturday in this thread, Daveshack?
 
To develop our capital, better to know it first and what can be done early.

Food: site+farmed wheat=4 surplus; 5 irrigated grass can give+1 food each.
Hammers: mined 2 plains/hills+1 grass/hills+2 unimproved grass/hills/forest=15H.
but -7 food, so some grass need farms.
Commerce: 9 river tiles plus 3 with forest.
Health: 10 (3 from forests) Happy: 5 (silver and gold somewhat soon).

So,it looks, farm wheat,2 grass,mine unforest hills,then farm plains and...
farm more grass for grow and specialists? cottage some grass/river? leave
room for some watermills??

A balanced city it is, but more for production, grow or commerce? What next
city has to "say".

But our Elder will say better.

Best regards,
 
I took it as "If we've already worked the grassland river for one turn, and then work it for 6 more turns then... etc"

That's the way I meant it.
 
To develop our capital, better to know it first and what can be done early.

Food: site+farmed wheat=4 surplus; 5 irrigated grass can give+1 food each.
Hammers: mined 2 plains/hills+1 grass/hills+2 unimproved grass/hills/forest=15H.
but -7 food, so some grass need farms.
Commerce: 9 river tiles plus 3 with forest.
Health: 10 (3 from forests) Happy: 5 (silver and gold somewhat soon).

So,it looks, farm wheat,2 grass,mine unforest hills,then farm plains and...
farm more grass for grow and specialists? cottage some grass/river? leave
room for some watermills??

A balanced city it is, but more for production, grow or commerce? What next
city has to "say".

But our Elder will say better.

Best regards,

Watermills is kind of getting ahead at this point, and we can always replace irragation later. Also, while cottages are nice, I would only build them early (and maybe 1 or two at most) if we had floodplains, and a city or two already. The primary focus should be growth - definately the wheat first. After the next few tiles are irragated, I would much rather chop the forest on one of the hills we're going to mine. Atleast that way, we save a turn from going to another hill, and we can forest chop a settler (a common tactic in MP games, actually, and will get us a 2nd city faster).

Any other suggestions?
 
Excellent! Food,first (or grow, if we prefer).

The safest and fastest path IMHO.

Best regards,
 
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