Speaking of... Good game?
Oh, yeah, you can say that.
Hahahahaaaa
By Grabthar's hammer... YES!
When you finally know what you're doing, that is... I mean, when you finally know what you're to be producing and buying in by trade
I hear the combat is not too good. Is that true?
You assemble and then send in troops formations, and then watch how they're doing, that's it. If things start going south, pray you have prepared more formations to send in promptly to increase the numbers. Don't neglect troop training into the reserves, si vis pacem, para bellum, all that.
Diplomacy and war system is rather a hysterical one, absolutely insane, but that's a nowadays gaming for you, nobody bothers with them anymore for the release date.
In short, when somebody declares war on somebody, any war, doesn't matter just, unjust, whatever, it damages relationships across the board, even if you were friendly with the attacker and would have attacked the victim yourself.
Then the wars have limited duration and goals, and if the goal is reached, war ends automatically on the spot, and then there's enforced peace for a time. So if you see neutral powers in your neighbourhood with zero armies, it does not mean that next turn one of them will not declare a war of expansion on you and muster quite a few reserves. Surprise, mfer! Pray that you have something in reserve to muster as well, or else... oh look, we've burned down your city, what a shame! And you can do jack s**t in return, because now we have achieved our declared war goal and must have 20 turns of peace, you see. Yes, mandatory, enforced without flaw, unbreakable vow as in Harry Potter. Tough luck, Muggle.
Then when you, swallowing tears of pride, put into the build queues the military effort for a retaliation war and make plans for a sizeable area of salted earth, another neighbour comes knocking, burns down another city of your's, like in two turns, and casually shoves into your face a peace declaration that's already been signed on your behalf. Marvelous, it's just something expensive flies out of the window.
But then, when you reinstall the game on your more modern and a very fresh rig, you already know what's what and can start using the system the other way around. Oh, AI planted an inconvenient city next to my borders, what a shame, they better call the ambulance... but not for me! I can choose the duration of my war. I can put something into the reserves and calculate the assault just so that the AI has no time to react. And then there's 20 turns of peace when they can do nothing, rinse, repeat. There will have to be some changes here, definitely.
In the meanwhile, a big patch is coming this month, something that was rather widely requested in the QoL arena, and something, I gather, a lot of what they planned to implement anyway, but did not quite make it to the release deadline. Modern gaming for you. But this one can turn really good, it definitely has something of that je ne sais quoi
