Zephyr Arsland
Chieftain
Hello everyone, I have a question about a bug present on V27 (Yes, I know we've come far now, being in V30 and everything, but I have a friend who lost a 100+ hours game to this... bug, or whatever it is, and he refuses to play the mod again until he knows what went wrong and if it was fixed)
Secondly, I'd really love to have some savegames to share to illustrate my point, but this friend erased everything when he thought he wouldn't be playing again (against my recommendation) so we lost that too. But maybe you can lend a hand anyways:
Basically, what happened was that he was playing a 14000-turns game on Warlord difficulty on a standard-sized map, with RevDCM on. Everything went OK until he reached the Modern age or so (past Dieselpunk techs). He noticed that civilizations were struggling to keep order and were revolting all the while, being reduced to warring barbarians at an alarming rate. His cities too, were taking hits to stability with no apparent reason, and even his prosperous megalopolis (riddled with hapiness and stability-inducing wonders) were starting to become unruly (the point of this game was to emulate a rich capitalist-corporative civ). Eventually the world descended into chaos, every city revolted and order became impossible to mantain. EVERY civ on the map got the same zombie apocalypse or rhabdovirae strain or whatever, at the same time. He managed a diplomatic victory, but had to quit an otherwise enjoyable game.
Now, I know this looks more like an interesting anecdote rather than a serious bug report, but even if I lack the material that would help pinpoint the problem, I'd like to know, at least, if anyone in the development team knows what might've caused this, and if so, if it has been fixed. This wasn't normal, or if it was, there was absolutely no warning, no message, no indication that something special was happening. And yet, the game came to a grinding halt in something quite similar to World War Z.
I apologize in advance for the strange nature of this request. Thanks!
Secondly, I'd really love to have some savegames to share to illustrate my point, but this friend erased everything when he thought he wouldn't be playing again (against my recommendation) so we lost that too. But maybe you can lend a hand anyways:
Basically, what happened was that he was playing a 14000-turns game on Warlord difficulty on a standard-sized map, with RevDCM on. Everything went OK until he reached the Modern age or so (past Dieselpunk techs). He noticed that civilizations were struggling to keep order and were revolting all the while, being reduced to warring barbarians at an alarming rate. His cities too, were taking hits to stability with no apparent reason, and even his prosperous megalopolis (riddled with hapiness and stability-inducing wonders) were starting to become unruly (the point of this game was to emulate a rich capitalist-corporative civ). Eventually the world descended into chaos, every city revolted and order became impossible to mantain. EVERY civ on the map got the same zombie apocalypse or rhabdovirae strain or whatever, at the same time. He managed a diplomatic victory, but had to quit an otherwise enjoyable game.
Now, I know this looks more like an interesting anecdote rather than a serious bug report, but even if I lack the material that would help pinpoint the problem, I'd like to know, at least, if anyone in the development team knows what might've caused this, and if so, if it has been fixed. This wasn't normal, or if it was, there was absolutely no warning, no message, no indication that something special was happening. And yet, the game came to a grinding halt in something quite similar to World War Z.
I apologize in advance for the strange nature of this request. Thanks!