Dale, is there any chance you could post here your guide on how you created the Byzantine Empire mod?
Ok... so i'm just going to fire dumb questions at you now.
Looking through the xml source files for the Byzantine Empire mod - there are references to character portraits, crests etc as one would expect, but no reference to specific files. Am I right in thinking, for example, that for something like "CHARACTER_PORTRAIT_JUSTINIAN" there would need to be a corresponding file in the mod folder for it to utilise (e.g. JUSTINIAN.jpg or JUSTINIAN.bmp?)
Amazing references! I briefly checked out the one for the smithy, though didn’t read in depth. Any sense if the game is structured such that giving a unit a steel resource requirement, and creating an improvement that creates steel, will cause the AI to build smiths when they want those units?
Oh very cool!
Also it just occurred to me yesterday since the game is built around stacking modifiers on everything, it would be very easy to give AI units strength against tribes, either give them all steadfast or create another one altogether, and give their cities multipliers on resources, culture, science etc.
Is there an easy way to apply something to all AI empires but not the player?
Oh very cool!
Also it just occurred to me yesterday since the game is built around stacking modifiers on everything, it would be very easy to give AI units strength against tribes, either give them all steadfast or create another one altogether, and give their cities multipliers on resources, culture, science etc.
Is there an easy way to apply something to all AI empires but not the player?
I have a couple more dumb questions...
What do the numbers under the units names (1 and 0,0,0,) actually mean? I'm guessing the zeroes are a reference to move/atk/def? If so if those values were positive would they replace the existing stat or would they add to it?
Also, for adding tech can you tell me what the proper name to use in the xml file would be: "Spoked Wheels", "SpokedWheels" or "Spoked_Wheels".?
Hello, new to this game, enjoying it, but I would be interested in learning how to resize the units to make them a little smaller? Do you know if this is a value that can be edited in XML files, and which files this may be?
Appreciate any help with this matter, and thank you for the tutorial information you have provided so far, it's a great help
Anything that would require new 3D models seems close to impossible. But reskinning of already present models, and everything that does not involve 3D is possible. I'm not familiar with the mods you mention but since I'm assuming they do contain completely new units, the answer would be no.Is Old World suitable for creating similar fantasy mods? (...) Could Old World be a great new base game?