mpescatori
Chieftain
Hello all,
I've been cluttering my games with unwieldy spaceships...
I've read the handbook, leafed through it until the paper was wafer thin, but could not find any decent information nor advice on how to structure a proper spaceship.
So... if I recall correctly, there are three categories and some subcategories:
1) Structural
2) Navigation (or something like that) = motor/engine, fuel
3) Modules = living, life support, solar panel
My understanding is,
- Structurals must be the same number as the sum of all Navigation+all Modules;
- Navigation: there must be AT LEAST as many fuel as engine, i.e. always an even number;
- Modules: living, life support and solar panel modules should be the same numer amongst themselves, i.e. always a multiple of three.
This brings me to thinking the smallest possible ship should be 3 Modules + 2 Navigation = 5 Structural, but I have a feeling such a "pocketsize" ship would go nowhere.
So, the possibilities are:
Modules 1+1+1 = 3
Navigation 2+2 = 4
Structural ==== 7
Modules 2+2+2 = 6
Navigation 3+3 = 6
Structural ==== 12
Modules 3+3+3 = 9
Navigation 4+4 = 8
Structural ==== 17 ... and so on...
Then there is the issue of "Energy": I build my ship, and as I assemble the structurals and modules etc. my "energy levels" remain "0%"; then they suddenly climb to 66%, and rise until 84% +++
Question: How do I get "energy = 100%" ?
There is the issue of Flight time: in theory, a spaceship with a big engine and few colonists (i.e., Modules = 3, Navigation = 6, Structurals = 9) should have high speed but she'll actually still give me "success = 0%"...
So... who is the spaceship guru, please ???
Thanks
I've been cluttering my games with unwieldy spaceships...
I've read the handbook, leafed through it until the paper was wafer thin, but could not find any decent information nor advice on how to structure a proper spaceship.
So... if I recall correctly, there are three categories and some subcategories:
1) Structural
2) Navigation (or something like that) = motor/engine, fuel
3) Modules = living, life support, solar panel
My understanding is,
- Structurals must be the same number as the sum of all Navigation+all Modules;
- Navigation: there must be AT LEAST as many fuel as engine, i.e. always an even number;
- Modules: living, life support and solar panel modules should be the same numer amongst themselves, i.e. always a multiple of three.
This brings me to thinking the smallest possible ship should be 3 Modules + 2 Navigation = 5 Structural, but I have a feeling such a "pocketsize" ship would go nowhere.
So, the possibilities are:
Modules 1+1+1 = 3
Navigation 2+2 = 4
Structural ==== 7
Modules 2+2+2 = 6
Navigation 3+3 = 6
Structural ==== 12
Modules 3+3+3 = 9
Navigation 4+4 = 8
Structural ==== 17 ... and so on...
Then there is the issue of "Energy": I build my ship, and as I assemble the structurals and modules etc. my "energy levels" remain "0%"; then they suddenly climb to 66%, and rise until 84% +++
Question: How do I get "energy = 100%" ?
There is the issue of Flight time: in theory, a spaceship with a big engine and few colonists (i.e., Modules = 3, Navigation = 6, Structurals = 9) should have high speed but she'll actually still give me "success = 0%"...

So... who is the spaceship guru, please ???

Thanks