One City Conquest Challenge - Always War

I think that one is way over powered. I do not see the 4000bc start to find the full settings, but iirc they had like 4 other nations on 80% water and played as the Byz.

Not going to be much of a challenge as it in fact turned out that way. Hand picked the civs, all settings were selected for the negative impact on the AI. I do not know the map size though, but I am guessing it was not tiny.

I seem to recall another requirement they had and that was to start with Ivory for the SoZ.
 
Optimal settings? Well, like vmxa implied, you can make a OCC pretty dang easy by using a tiny map, high water %, etc. The question is, is what is optimal to you? What sort of map size and difficulty level did you want to try a OCC on and still have it be doable?

Maybe to give you an idea...

Recently I've been trying ;) OCC AW Emperor Standard Pangea games. This is a insanely difficult variant, and you have to have a super-high powered start that includes most or all of the following:

  • Coastal
  • Fresh water, river preferred for extra commerce
  • 2-3 food bonuses, preferably cattle for the shield bonus
  • At least 2-3 hills/mountains in the fat X.
  • Nearby luxes or resources, especially ivory, is very helpful.

The goal is to be able to do at least 5fpt / 20spt in despotism, and a dream start allows 30spt in a non-despotic government

Pick a civ with an excellent UU and good traits/starting techs. Starting techs are a huge consideration especially if you allow initial trading before you declare war. Regardless, having Alphabet to begin with gives you the highest cost starting tech and gives you a jump on the road to Literature/GLib.

I don't care too much who the AI civs are, although having Greece or Carthage can be royal pain because they will send waves of 3 def units at your lands to pillage. I do this :suicide: every time I see a stack of Hoplites coming for my land. I started picking my opponents after I drew Greece as a a neighbor like 3 games in a row. :lol:

IMO, good traits for OCC are Industrious, Militaristic, Seafaring and Science. Religious and Agricultural are ok. Expansionistic and Commercial are almost useless, except for Commercial starting with Alphabet.

Wonders are also super important to build, both for their effects and for their tourism commerce. Key wonders include Colossus (hence the need for a coastal start), SoZ if you have ivory, and the Great Library. The MoM can also be nice.

If you play an easier version than the one I described, you can do with a poorer start and an average quality civ.
 
Standard Pangaea map, random opponents, no barbs :D

Actually, I've found having "Roaming Barbs" on can be really nice for the 25 gold from popping their villages. It can be one of your best sources of income. The downside, and this can be a REALLY annoying downside, is that you have to defend all your resource/lux colonies with units. Your units--and unit support limit--are preciously few in number for OCC, so having barbs on is a major trade-off. But in general, I kinda like the gold-hording barbarians. :)

Usual science path would be to get Warrior Code and Bronze Working by research/trade, right? Then push for literature and Great Library. Never tried this before :lol: But I don't mind not having SoZ though.

You know, I've tried a number of tech paths with really mixed results. I'm definitely convinced that picking the right path for the AA is absolutely critical for winning a high-level pangea OCC.

Ideally, if you allow initial trading, then I favor doing a min run on Writing as the first tech path. But it's risky. You have to get enough contacts/trade opportunities to be able to trade for WC, BW, Pots and maybe Masonry or The Wheel--and searching for contacts on AW is not conventional wisdom ;). You definitely don't want to be only able to build warriors for 50 turns until Writing comes in.

You also have to have BW to build Colossus, so that's super important. The Wheel and WC are important for obvious reasons. Masonry for walls can be nice.

I have been able to do min Writing-max Philo and grab Literature for free. I got an SGL doing this too. :D I was also able to trade for all the needed military techs early on. I still ended up losing the game, but the start rocked. :p

Pots for building a granary, well, I'm of mixed opinion on whether a granary pays off. Seems to depend, but having fast growth so you can skim off a few early workers and still keep your city at a high pop number... :dunno:
 
:eek:

I feel inadequate :(

Don't be. Give it a try ;)

I believe it's important to start with some bonus food, so granary may not be necessary in the early turns. WC, BW, then crank out archers to survive building of Colossus :crazyeye:

However I disagree with exploration. It is important to scout a bit of nearby land, so that you see the lay of the land and can plan your future defenses and troop disposition according. Plus, you might see resources :cool:

Good point about barbs, though. I'm still searching for the Dream Start, will give it a try on emperor. Might make a story of it, who knows?
 
Don't be. Give it a try ;)

I believe it's important to start with some bonus food, so granary may not be necessary in the early turns. WC, BW, then crank out archers to survive building of Colossus :crazyeye:

However I disagree with exploration. It is important to scout a bit of nearby land, so that you see the lay of the land and can plan your future defenses and troop disposition according. Plus, you might see resources :cool:

Good point about barbs, though. I'm still searching for the Dream Start, will give it a try on emperor. Might make a story of it, who knows?

I might give it a try... but I'm not that great at micromanaging, and I've only been able to beat Regent at the highest level

so I take it being a seafaring/agricultural civ helps?
 
Seafaring helps you get a coastal start, and some extra commerce from being coastal :cool:

By extra food I meant bonus resources like cattle etc. I'm of the opinion that if you can beat regent, you can beat Monarch :)

Micromanagement-wise, it's the minimal requirement with one city :goodjob: (which is the reason why I'm sticking to limited city variants for the past year or so).
 
Seafaring helps you get a coastal start, and some extra commerce from being coastal :cool:

By extra food I meant bonus resources like cattle etc. I'm of the opinion that if you can beat regent, you can beat Monarch :)

Micromanagement-wise, it's the minimal requirement with one city :goodjob: (which is the reason why I'm sticking to limited city variants for the past year or so).

seems like you seem to have more faith in me than I do... I guess I can give it a try.

I'm playing as the English, on a continent map, and I have Ivory quite close to my one city, and fish within the first cultural expansion. playing on monarch, with default settings (minus domination victory because I absolutely hate it, and cultural linked starting locations)
 
TB, does that mean that you have culturally linked starting locations on or off?

off... IMO, cultural linked starting locations only makes it so you start out near American factions (i.e.-Aztecs, Inca, Maya)

because whenever I play games that have those, I pretty much ALWAYS start out near them when CLSL is checked on

And I agree with Sashie VII. If you can beat Regent, you can beat Monarch.

well... I'm not sure how I'm doing now....

I seem to be doing rather well... but making big mistakes that put me behind. I fell terribly behind in the tech race, however I did manage to get the Colossus, Mausoleum, and the SoZ.

however, because of my folly in falling back in the tech race, and my inability to keep up a good economy, I couldn't get the Republic or Monarchy, and I believe I am still in Despotism

my war with Korea isn't exactly going too well either... I have managed to set up outposts and fortify most of the key locations around my borders, and usually can defeat the army they send at me, but I don't know how much longer I can hold them off.


if I ever figure out how to correct the configurations so that I can open a save with Vista, I will post a save
 
off... IMO, cultural linked starting locations only makes it so you start out near American factions (i.e.-Aztecs, Inca, Maya)

because whenever I play games that have those, I pretty much ALWAYS start out near them when CLSL is checked on

Yeah, that's my understanding, too. I've always heard that it's bugged like that, but I just couldn't quite tell from your statement.

well... I'm not sure how I'm doing now....

I seem to be doing rather well... but making big mistakes that put me behind. I fell terribly behind in the tech race, however I did manage to get the Colossus, Mausoleum, and the SoZ.
What VC do you want?

however, because of my folly in falling back in the tech race, and my inability to keep up a good economy, I couldn't get the Republic or Monarchy, and I believe I am still in Despotism
How far long into the game are you?

my war with Korea isn't exactly going too well either... I have managed to set up outposts and fortify most of the key locations around my borders, and usually can defeat the army they send at me, but I don't know how much longer I can hold them off.


if I ever figure out how to correct the configurations so that I can open a save with Vista, I will post a save
I can't help with Vista, but can you post a few screenshots?
 
Yeah, that's my understanding, too. I've always heard that it's bugged like that, but I just couldn't quite tell from your statement.
fair enough... I reread it after you said that and it did seem like it could go either way
What VC do you want?
cultural/diplomatic seems like the best bet... I don't think I could do conquest/space race
How far long into the game are you?
sadly... at 620 AD
I can't help with Vista, but can you post a few screenshots?
its the only thing that I don't like about vista... the only thing, but thats just because I don't know how to fix it.. yet

Screenshots:

Overview of city:
Spoiler :
OCCAW-1.jpg

City Screen:
Spoiler :
OCCAW-2.jpg

Domestic Advisor:
Spoiler :
OCCAW-3domesticadvisor.jpg

Science Advisor:
Spoiler :
OCCAW-4scienceadvisor.jpg

Carthage (diplo screen):
Spoiler :
OCCAW-5Carthage.jpg

Portugal (diplo screen):
Spoiler :
OCCAW-6Portugal.jpg

Victory Conditions Status:
Spoiler :
OCCAW-7victoryconditions.jpg



PS-I changed my building from wealth to worker to connect the second Ivory and hopefully trade it to portugal to get some techs
 
No horses or iron eh, and Portugal has both. That's tricky. You won't catch up by self-research, IMO right now you need some good 'ol bashing to beat the techs out of Portugal.

If his core is far enough away, you may be able to combine an archer rush with AC assault to get polytheism, currency and construction while doing minimum on republic. A save would be useful, though.
 
No horses or iron eh, and Portugal has both. That's tricky. You won't catch up by self-research, IMO right now you need some good 'ol bashing to beat the techs out of Portugal.

If his core is far enough away, you may be able to combine an archer rush with AC assault to get polytheism, currency and construction while doing minimum on republic. A save would be useful, though.

I'm still looking into the .sav file upload with Vista... because the "Compatibility Files" don't show the .sav files when I look for them in the right place, and I need to try to find a way to change that
 
about the vista problem:
If you turn off user account control (under settings->security center) the saves will be placed in the usual folder. Otherwise they will be placed under your profile. Otherwise it should be under c:\users\<username>\appdata\local\... If you save a game you can search for it in windows explorer.

About your screens, why have the lux slider so high? Now you will only fall back further.


Maybe some are interested playing a OCC culture challenge as a succession game? Let's say emperor or DG?
 
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