One Screenie

We most certainly do! :D I won't have the game for a week or so, and it's always nice to have something pretty to look at in the meantime.

EDIT: Wow, I was a bit slow at responding to Alan's post there...
 
Three more screens, and I'm finished for now.

Sorry about the misspelling on "delete". :)

First, the "staging room" for direct IP:

civ03.jpg




Second, the map-selection screen:

civ04.jpg



And finally, an Ice Age Map, low sea level, with "narrow continents".

civ05.jpg



About the labels, you guys saw correctly at first. I changed the image once I saw you wanted names to go with the bottom icons.


Alanb
 
Erm, you guys are working on the flawed assumption that the highlighted unit is the settler. If it was then I wouldn't be so worried about the lions what with those chunky clubs ;)
 
wow...those are some awesome graphics. And I see my earlier mistake with the mountain/hill issue. :lol:
 
I believe that is...if you select that mode, your unit will attack any enemy it sees.

Is this correct veteran civvers?
 
jmc325 said:
I believe that is...if you select that mode, your unit will attack any enemy it sees.

Is this correct veteran civvers?

Didn't play much Civ III, but in II a sentry unit would 'sleep' and skip its move every turn until another Civ's unit came within view. It wouldn't automatically attack, but it would 'wake up', and you would know to move it to attack, defend, or whatever.
 
Djc said:
Didn't play much Civ III, but in II a sentry unit would 'sleep' and skip its move every turn until another Civ's unit came within view. It wouldn't automatically attack, but it would 'wake up', and you would know to move it to attack, defend, or whatever.

Correct.

As for the previous pics... no comments that now in your first turn Settler/s, not on the same tile as Warrior/s. That's news for me!!
...look like interesting detail... so you had to form the city fast or your tribe is in danger, notprotected.
 
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