Revolutionist_8
King
Hello my friends, I hope you're doing well!
I'm a huge fan of the Loyalty system, however in my humble opinion one thing is still missing from it.
When a civ gets wiped out, the only way they can resurface again is if someone liberates them by conquering those cities. Even if the city rebel, at most it will be a Free City and remains that. I think it's a missed opportunity and if a conquered and subjugated nation could declare independence by the Loyalty system would make the game even more dynamic and exciting.
What do You think? Would it be too much (for example for warmonger penalties)? Good idea? Bad idea? Maybe only Capitals should have this?
There are some parameters in GlobalParameters (ownership_identity_pressure_capital_to_domestic_city and 5 others after it) that are set to 0 by default and I'm not sure what they do.
Does someone maybe know what are they doing exactly?
I'm a huge fan of the Loyalty system, however in my humble opinion one thing is still missing from it.
When a civ gets wiped out, the only way they can resurface again is if someone liberates them by conquering those cities. Even if the city rebel, at most it will be a Free City and remains that. I think it's a missed opportunity and if a conquered and subjugated nation could declare independence by the Loyalty system would make the game even more dynamic and exciting.
What do You think? Would it be too much (for example for warmonger penalties)? Good idea? Bad idea? Maybe only Capitals should have this?
There are some parameters in GlobalParameters (ownership_identity_pressure_capital_to_domestic_city and 5 others after it) that are set to 0 by default and I'm not sure what they do.
Does someone maybe know what are they doing exactly?