Hi,
I don't know how people feel about the exploration age, for me it's basically just rushing to distant lands, claiming as much treasure resources as I can quickly, conquering some AI settlements for the military score, and I basically won the Age. Mind you, I don't play on hardest difficulty, maybe I should try that.
I think it would be really cool to have more depth for colonizing the new world in the game. I haven't thought out many details and altogether it doesn't sound very Civilization like, but my idea is to put some sort of loyalty system in the game, which would apply only in settlement in distant lands. The settlements' loyalty would lower by taking treasure fleets to your homeland, so one way to manipulate this could be the ability to control how often you get treasure fleets from these settlements. If the loyalty goes down to much by the end of the exploration age, your distant land settlements could rebel against your empire and break away into a new civilization, which you could choose to play as in the modern age. This would make players consider how much they exploit the new world's treasure resources, instead of just rushing there every game as a no-brainer. It would also make the modern age a bit more interesting, because you could have your empire halved.
Feel free to share your thoughts, I'm curious what you guys think about this mechanic
I don't know how people feel about the exploration age, for me it's basically just rushing to distant lands, claiming as much treasure resources as I can quickly, conquering some AI settlements for the military score, and I basically won the Age. Mind you, I don't play on hardest difficulty, maybe I should try that.
I think it would be really cool to have more depth for colonizing the new world in the game. I haven't thought out many details and altogether it doesn't sound very Civilization like, but my idea is to put some sort of loyalty system in the game, which would apply only in settlement in distant lands. The settlements' loyalty would lower by taking treasure fleets to your homeland, so one way to manipulate this could be the ability to control how often you get treasure fleets from these settlements. If the loyalty goes down to much by the end of the exploration age, your distant land settlements could rebel against your empire and break away into a new civilization, which you could choose to play as in the modern age. This would make players consider how much they exploit the new world's treasure resources, instead of just rushing there every game as a no-brainer. It would also make the modern age a bit more interesting, because you could have your empire halved.
Feel free to share your thoughts, I'm curious what you guys think about this mechanic
