turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
Hi, so I have a custom where part of their UA is that they can establish embassies, sign open borders, enter into defensive pacts, and do research agreements without researching the pee-requisite tech.
For my Mod, I did this with a dummy tech that the civ starts out with but no one else can research. However, this has proven unfeasible as if you start the game in a later era everyone gets the dummy tech (despite it being disabled) and setting the tech to a later era doesn't help as then my civ starts in that later era.
So, I want to know if I can activate these 4 things (embassies, borders, defensive pacts, research agreements) for the civ with LUA at game start?
If so, can someone help me with the code? Despite being able to make things with python in Civ IV, I'm finding myself absolutely unable to get anything working with LUA in Civ V modding.
Thanks!
For my Mod, I did this with a dummy tech that the civ starts out with but no one else can research. However, this has proven unfeasible as if you start the game in a later era everyone gets the dummy tech (despite it being disabled) and setting the tech to a later era doesn't help as then my civ starts in that later era.
So, I want to know if I can activate these 4 things (embassies, borders, defensive pacts, research agreements) for the civ with LUA at game start?
If so, can someone help me with the code? Despite being able to make things with python in Civ IV, I'm finding myself absolutely unable to get anything working with LUA in Civ V modding.
Thanks!