Toastedzergling
Chieftain
- Joined
- Aug 15, 2002
- Messages
- 60
The optimal city should have 20 people working and extra 2-5 people for entertainment, setler/worker production, tax, science or pop rush etc. I am not sure the other benefits of having a large population but each taxman only bring in 1 gpt. The city needs 50 food to support a population like this.
Please note that corruption, factory, power plant, demoncracy government bous and base prodction at the founding site are all excluded in this analysis
Here is the production table: all squares are railroaded
Basic terrain types/prodction when irrigated/mined/total production
Bonus Grassland/4 food 1 shield/2 food 3 shields/5 total
Hill/NA/1 food 4 shields/5 total
Flooded plain/5 food/NA/5 total
Grassland/4 food 0 shield/3 food 1 shield/4 total
Plain/3 food 1 shield/1 food 3 shields/4 total
Mountain/NA/4 shields/4 total
Desert/1 food 2 shields/0 food 3 shields/3 total
Forest/1 food 2 shields/3 total
Here are a few examples for city sites:
City on 10 squares of grasslands and 10 squares of mined hills, all grasslands should be irrigated. The city produces a total of 50 food and 40 shields. Any bonus grasslands will bring in 1 extra shields.
City on pure grasslands, all grasslands should be mined. The city produces 60 food and 20 shields. Any bonus grass lands will increase the shields by 2 but decrease the food by 1. So if you have 10 bonus grasslands then it produces 50 food and 40 shields, on par with the first city (without any bonus grasslands)
City on pure plains, 12 squares should be irrigated and 8 squares should be mined. This brings in a total of 44 food and 36 shields, both low on the food and shield sides.
City on 10 squares of flooded plains and 10 squares of mined deserts, it produces 50 food and 30 shields, not very good.
Conclusion: in addition to bonus terrains, luxuries, resources and rivers, the optimal city radius should have as much as bonus grasslands, flooded plains and hills as possible. If you think about it, certain bonus sites are actually not worth it, for example: an incense desert only bring in one extra commerce but very low on the food/shield side. It is very important to balance food and shields production. Grasslands and plains are very versatile in this case, since you can choose to mine or irrigate them. A fledgling city should have as much food as possilbe to grow quickly, but when it hits to a point that certain infrastrure is needed, then the city should focus on the shields.
Please note that corruption, factory, power plant, demoncracy government bous and base prodction at the founding site are all excluded in this analysis
Here is the production table: all squares are railroaded
Basic terrain types/prodction when irrigated/mined/total production
Bonus Grassland/4 food 1 shield/2 food 3 shields/5 total
Hill/NA/1 food 4 shields/5 total
Flooded plain/5 food/NA/5 total
Grassland/4 food 0 shield/3 food 1 shield/4 total
Plain/3 food 1 shield/1 food 3 shields/4 total
Mountain/NA/4 shields/4 total
Desert/1 food 2 shields/0 food 3 shields/3 total
Forest/1 food 2 shields/3 total
Here are a few examples for city sites:
City on 10 squares of grasslands and 10 squares of mined hills, all grasslands should be irrigated. The city produces a total of 50 food and 40 shields. Any bonus grasslands will bring in 1 extra shields.
City on pure grasslands, all grasslands should be mined. The city produces 60 food and 20 shields. Any bonus grass lands will increase the shields by 2 but decrease the food by 1. So if you have 10 bonus grasslands then it produces 50 food and 40 shields, on par with the first city (without any bonus grasslands)
City on pure plains, 12 squares should be irrigated and 8 squares should be mined. This brings in a total of 44 food and 36 shields, both low on the food and shield sides.
City on 10 squares of flooded plains and 10 squares of mined deserts, it produces 50 food and 30 shields, not very good.
Conclusion: in addition to bonus terrains, luxuries, resources and rivers, the optimal city radius should have as much as bonus grasslands, flooded plains and hills as possible. If you think about it, certain bonus sites are actually not worth it, for example: an incense desert only bring in one extra commerce but very low on the food/shield side. It is very important to balance food and shields production. Grasslands and plains are very versatile in this case, since you can choose to mine or irrigate them. A fledgling city should have as much food as possilbe to grow quickly, but when it hits to a point that certain infrastrure is needed, then the city should focus on the shields.