Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,286
We definitely need multiple ways of treating conquered cities. Now, there are options but they are too few.
The way we treat population during a processus of conquest should easier or make more difficult some of the different aspects of a given game.
Let's take as example Civ6 : you should be able to choose to reward your soldiers by letting them pillage, rape and murder, to keep their morale high. (plus having a lump of gold out of it for your civ) (but it's now about Civ7, unless "morale" is represented by health, which would be set to max when a city taken, just like Alexander when he takes a city with a wonder)
If you don't pillage, your soldiers's health will remain the same and you will have no gold, but the loyalty of the city will increase and you will have less grievances.
You should also be able to puppet cities like in Civ5, but more explicitely, it is to say that the city would not appear like a part of your territory, rather free city or even why not city states with you as their suzerain. You would stay their suzerain until another civ sends a spy and rigs elections, unless the power is overthrowned.
You could even create whole puppet civs, by attaching each conquest together, with a centralized city as capital, of your choice. That civ would always vote for you or like you in world congress, and give you better deals, representing your companies invading it. (or simply having all of their resources) Your trade route to them would be better also. Your soldiers would heal in their territory as if it was your. (in Civ6 it heals as if in enemy territory if i'm right, it's even worse than in empty land which is silly) You could have a part of their science, or whatever seems not too overpowered. Of course, it could be overthrowned, especially if it has a religion. (>theocracy) It could go off control, and cities war to each others, your included if you are a direct neighbour.
What do you think ?
The way we treat population during a processus of conquest should easier or make more difficult some of the different aspects of a given game.
Let's take as example Civ6 : you should be able to choose to reward your soldiers by letting them pillage, rape and murder, to keep their morale high. (plus having a lump of gold out of it for your civ) (but it's now about Civ7, unless "morale" is represented by health, which would be set to max when a city taken, just like Alexander when he takes a city with a wonder)
If you don't pillage, your soldiers's health will remain the same and you will have no gold, but the loyalty of the city will increase and you will have less grievances.
You should also be able to puppet cities like in Civ5, but more explicitely, it is to say that the city would not appear like a part of your territory, rather free city or even why not city states with you as their suzerain. You would stay their suzerain until another civ sends a spy and rigs elections, unless the power is overthrowned.
You could even create whole puppet civs, by attaching each conquest together, with a centralized city as capital, of your choice. That civ would always vote for you or like you in world congress, and give you better deals, representing your companies invading it. (or simply having all of their resources) Your trade route to them would be better also. Your soldiers would heal in their territory as if it was your. (in Civ6 it heals as if in enemy territory if i'm right, it's even worse than in empty land which is silly) You could have a part of their science, or whatever seems not too overpowered. Of course, it could be overthrowned, especially if it has a religion. (>theocracy) It could go off control, and cities war to each others, your included if you are a direct neighbour.
What do you think ?