Archer 007
Rebirth
Is there any particular order in which it is best to edit things. Fpr example, should the text or art files be edited first or should you make the scenerio then edit these things.
Originally posted by El Leon
As long as you do not use the in game editors, everything should be fine.
Originally posted by El Leon
Absolutely right about sound planning. Whoops me.
But... I've discovered that even if it is the only editor I use in a session, the Rules editor will screw up nontradeable/nonresearchable techs (those with a "no" preq) and will make all techs with this for a preq turn to no, in addition to changing the structure preq with this tech to no.
So, to be honest, I use the editors every now and then, but not once I start messing with the techs.
I do use the editor for events sometimes, as it saves time.
Originally posted by Prometeus
You can screw up that bug by giving untradeable/unresearcheable tech a "scarificed Tech" prerequistie, for example you set Politheism ( PT ) for no, no, then you must assign PT as prereq ( i.e. PT, nil ) for all the others and voil$B!&(Bthe bug is dissolved.![]()
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Originally posted by kobayashi
I used to do that but that still allows you to trade forbidden techs. What I do now is add the no no after doing everything and never access the advances editor again after that.