Pretty quiet turns overall. At the start I fiddled with some sliders on various planets to maximize various efficiencies, such as terraforming UP Anraq so it can grow to its maximum size. Over the course of my turn RC 3 came in and I started building a lot of factories. I turned off spying on the humans and kitties now that we've updated our intel on them; they are the weakest races and consequently we know they will have less tech than the bugs and the rocks. As for the bears, well... they got eliminated during my turns.
Things are looking pretty peaceful overall. Several techs came in and we now have radiated bases and a colship enroute to the one radiated planet in our territory. We've also expanded as much as we can into the upper corner. I scrapped a couple of our old designs, but held off on designing something new. Really there's no reason to until we want to design an actual navy and go on the attack.
Technology is currently focused on Computers (for Improved Scanners), Planetology (for Atmospheric Terraforming) and Propulsion (for Fusion Engines.) All of those are pretty key technologies. Atmospheric will let us greatly improve our wealth of hostile planets, Improved Scanners is vital for our ability to defend our worlds properly as it will tell us which of our planets are coming under attack and how long we have until the attackers arrive, and Fusion Engines are one of the best engines in the game as they allow a strategic move of 4, tactical speed 3 (speed 4 with stabilizers) and decent speed troop transports (warp 3) as well. Once we have Fusion Engines, we can actually start thinking about building a fleet which will allow us to go on the attack. We could do it with nuclear engines and stabilizers if we had to, but warp 1 transports are soooo painful...
One other thing that would be useful to do would be to watch out for trades. Getting Enhanced Eco off the bugs would be grand, except they won't trade it to us at the moment as it's their highest planetology tech. Once they've got a better one, though, we might be able to snag it from them in a trade. Also, we should consider trading for a decent beam weapon, like Ion cannons or something. I forgot what weapons we already had when Fusion Bombs popped and selected Merculites as better missiles never hurt, so it will be a while before we have a good beam unless we trade for one, steal one, or loot one. (Not like Mass Drivers is a good beam option anyway.)
Roster:
dathon
Snaproll
mostly_harmless
Zed-F <---- Just Played
ignatious <--- Up Now
Azoth <--- On Deck
Things are looking pretty peaceful overall. Several techs came in and we now have radiated bases and a colship enroute to the one radiated planet in our territory. We've also expanded as much as we can into the upper corner. I scrapped a couple of our old designs, but held off on designing something new. Really there's no reason to until we want to design an actual navy and go on the attack.
Technology is currently focused on Computers (for Improved Scanners), Planetology (for Atmospheric Terraforming) and Propulsion (for Fusion Engines.) All of those are pretty key technologies. Atmospheric will let us greatly improve our wealth of hostile planets, Improved Scanners is vital for our ability to defend our worlds properly as it will tell us which of our planets are coming under attack and how long we have until the attackers arrive, and Fusion Engines are one of the best engines in the game as they allow a strategic move of 4, tactical speed 3 (speed 4 with stabilizers) and decent speed troop transports (warp 3) as well. Once we have Fusion Engines, we can actually start thinking about building a fleet which will allow us to go on the attack. We could do it with nuclear engines and stabilizers if we had to, but warp 1 transports are soooo painful...
One other thing that would be useful to do would be to watch out for trades. Getting Enhanced Eco off the bugs would be grand, except they won't trade it to us at the moment as it's their highest planetology tech. Once they've got a better one, though, we might be able to snag it from them in a trade. Also, we should consider trading for a decent beam weapon, like Ion cannons or something. I forgot what weapons we already had when Fusion Bombs popped and selected Merculites as better missiles never hurt, so it will be a while before we have a good beam unless we trade for one, steal one, or loot one. (Not like Mass Drivers is a good beam option anyway.)
Roster:
dathon
Snaproll
mostly_harmless
Zed-F <---- Just Played
ignatious <--- Up Now
Azoth <--- On Deck