I'd like to hear from the rest of the team though: Should we go for Final War in 2500? I suspect Catwalk would say yes, but the game might not get around to Catwalk again regardless of what we do here, so....
I'm really, really, really going to say yes

However, if all others agree on just wrapping it up quickly without Final War I'll accept the decision. Should we luck into a war prior to that I'll take advantage of it, but I will still wish to trigger Final War at the end of my term. I plan on playing tonight, and will leave the last turn for tomorrow so people get to chip in.
Amazing job on your turns, and I don't think they were played poorly at all. Awesome reporting as always, it's a pleasure and honour to be playing with all of you. Rapid conquest will work out great, and I'm sure we can get ready for Final War in 10 years. I think focused preparation for that will be sufficient to not sacrifice all of our new worlds.
One small thing I disagreed with was picking Hand Phasors over Ion Rifle. Being that we're still fighting with toy guns, a super cheap Ion Rifle (or maybe a slightly more expensive Fusion Rifle) would probably be more cost efficient.
I haven't looked at the save yet, so I'm not sure what my plan will look like. We will be grabbing a LOT of tech in the first few years after Final War starts, so we need to factor that in with our research plans.
Our combined enemy will have the following technological capabilities:
Bases
Herculean Missile / Scatter Pack VIII (which one will they be firing at us?)
Shield 24
ECM 9
BC 9
Andrium Armor
Ground Combat
+15 Andrium Armour
+30 Personal Barrier Shield
+5 Hand Lasers
Production
IIT 2
IRC 6
IT+40
Gaia
Atmospheric Terraforming
Complete Eco Restoration
Cloning
Navigation
Warp speed 5
Inertial Stabilizer
Fuel range 10
Weapons
Plasma Cannon
Megabolt Cannon
Tachyon Cannon
+ various junk
They're pretty weak in ground combat, being that they have no battle armour and only toy guns. If we research Hand Phasors, we'll be at a significant advantage (especially after we steal their Barrier Shield).
I just noticed something else, though.... WE CAN TAKE ORION
Screw all the plans, I'm going for it! I'll still prepare for Final War, but this is just too much fun to pass up

I'm confident that the above design will be sufficient, I always use Megabolt Cannon to take on the Guardian because of the insane defense and shields (9 and 9 respectively). I never use missiles because of the Lightning Shield, although I might be missing out here. I suppose Pulson and up could be quite potent, I don't think Stingers will cut it. The Guardian has the following stats:
85x Scatter Pack X (ouch!)
45x Stellar Converter
18x Plasma Torpedo
1x Death Ray
Defense 9
Shield 9
Speed 2
BC 10
10k hit points
High Energy Focus
Lightning Shield
How many of those do you think I'll need? I expect 50% accuracy, and my cannons will do 3.5 points of damage on average according to the FAQ. If the guardian has 100% accuracy, it will be taking out around 50 fighters per turn once missiles are exhausted. The missiles can do insane damage, though. And I doubt I'll be able to outrun them at speed 3. A quick guestimation puts the required fleet size at 3500-4000, relying on dishing out damage faster than we take it. That's kind of expensive, almost 3x our total production. If we were able to dodge those missiles somehow, we could take it easily. Any suggestions? Can we bring other ships and reliably trick it into firing at them?