OSG17b
Alkari, Impossible, 4 opponents
Variant Rules: None
Lots of yellow stars nearby... some of them too near to be likely to hold enemy homeworlds. I'm guessing the enemy homeworlds are in the NW and NE corners of the map.
Describing my turns is easy, I colonize the closest habitable world (Tau Cygni) and send scouts everywhere they can reach. I also start research into planetology and propulsion, where I have as my only picks Controlled Barren and Hydrogen Fuel Cells. Luckily, these are exactly the picks we need (though more planetology options would have been nice!) as there are two Barren worlds nearby and several habitable worlds within range 4. Colonizing Uxmai is key as if we can snag that then everything else we want is within range 4 from there. Providing we can keep the Psilons from encroaching from the north, we should be in good shape to do just that. The Psilons do have a nice second planet in Hyboria, a Terran 90, but the system between that world and our expansion space is a Barren; if the Psilons don't have that in their tree or choose not to research it first we may be able to beat them to it.
In other news, the Humans are the first ones to three systems but I have no idea where they are. The only scouts I've seen so far are Psilon.
Attached is a pic of where things stand so far, and the save file. We'll probably play 20 turns each until the end of the first rotation and then drop to 10 turns each.
Roster:
Zed-F << Just Played
Blake << UP NOW
mostly-harmless << On Deck
Stuporman
Azoth
Alkari, Impossible, 4 opponents
Variant Rules: None

Lots of yellow stars nearby... some of them too near to be likely to hold enemy homeworlds. I'm guessing the enemy homeworlds are in the NW and NE corners of the map.
Describing my turns is easy, I colonize the closest habitable world (Tau Cygni) and send scouts everywhere they can reach. I also start research into planetology and propulsion, where I have as my only picks Controlled Barren and Hydrogen Fuel Cells. Luckily, these are exactly the picks we need (though more planetology options would have been nice!) as there are two Barren worlds nearby and several habitable worlds within range 4. Colonizing Uxmai is key as if we can snag that then everything else we want is within range 4 from there. Providing we can keep the Psilons from encroaching from the north, we should be in good shape to do just that. The Psilons do have a nice second planet in Hyboria, a Terran 90, but the system between that world and our expansion space is a Barren; if the Psilons don't have that in their tree or choose not to research it first we may be able to beat them to it.
In other news, the Humans are the first ones to three systems but I have no idea where they are. The only scouts I've seen so far are Psilon.
Attached is a pic of where things stand so far, and the save file. We'll probably play 20 turns each until the end of the first rotation and then drop to 10 turns each.
Roster:
Zed-F << Just Played
Blake << UP NOW
mostly-harmless << On Deck
Stuporman
Azoth