OSG17B - Alkari Alley

Unlucky again, stuporman?
Well, I guess I've got it, then.
I'll play and post by tomorrow night/early Thursday morning.

-Azoth
 
Well, I'm pleased to say that things are looking up...

Early Turns
I set Cygni to research.
The planet was clearly lost. Building one or two bases a turn wouldn't achieve anything and growing more population would only allow the humans to continue bombing the planet, and thereby destroy the remaining ~150 factories.

Every other planet was set to research, with the exception of Paranar, our poor southern world, which finally began building more factories. I adjusted the research sliders as per Zed-F's suggestion, emphasizing Computers and Planetology at the expense of Force Fields and Construction.

Middle Turns:
The Humans sent 70 colonists to invade Cygni. Both sides were equipped with Dullaroy Battle Suits and Fusion Rifles, but the Humans had Personal Absorption Shields instead of our Personal Deflector Shields. The 70 colonists thus handily defeated our 62, with 25 survivors. Fortunately, they didn't steal anything worthwhile, only Hydrogen Fuel Cells (Range 4) and Battle Computers Mark III. The Humans then (predictably) declared war.

During that same in-turn, our Propulsion and Weapons research came in:
Inertial Stabilizer ---> Trilithium Crystals (Range 10)
Fusion Beam ---> Anti-Matter Torpedoes
I transferred most of the RCs devoted to the two fields to Computers.

I then quickly checked the diplomatic situation. The Humans were allied with the Silicoids; they were both at war with the Psilons, who were in turn allied with the Klackons. I really didn't want the Silicoids to declare war on us, too. So I asked the Silicoids to break their alliance with the Humans...and they refused.
I decided to check if the Silicoids were willing to declare war on the Humans...and they asked if we would throw in Inertial Stabilizers. What a bargain! So the Humans were left at war with the entire galaxy, and I hoped I hadn't broken any RB rules.

The Vote:
In between turns, before the vote, GNN announced that the Silicoids had eliminated the Klackons. Can't say I was too surprised...
And so the vote came down to this:
The Humans cast 7 votes for themselves.
The Silicoids cast 4 votes for us!
The Psilons cast 4 votes for us!
And, with our 8 votes, we...ABSTAINED.
At this point, we could have secured a diplomatic victory: 16/23 = 69.6%
But I felt we really didn't deserve the win, not quite yet. And I hadn't set the Silicoids against the Humans only to sway their voters. If the team does want to call it a win, I have kept a save from directly before the vote.

Later Turns:
So now I realized that Kholdan was completely unoccupied.
I immediately directed all our NPG fighters there and quickly built a colony ship at Toranor.
We arrived at the same time as two Psilon missile boats. We couldn't hurt them (they were equipped with ARS) but they were forced to retreat after firing all of their missiles. And so, in the year 2477, the Alkaris settled Kholdan, a RICH Terran world, base size 100!
Kholdan had apparently been spored out of existence; there were still ~100 factories intact but plenty of cleaning up to do. Of course, there were still various Psilon, Silicoid, and Human fleets incoming. I judged that we could handle everyone except the Psilons...so I threatened them, and they generously offered 1250BC to "the great and powerful Alkari."
Relieved, I sent colonists from Toranor to quickly populate Kholdan.

In the meantime: Advanced Eco Restoration ---> Advanced Soil Enrichment

In other news, the undisciplined Human fleet eventually left the orbit of Cygni. I arranged for fully half of the colonists on Uxmai and Paranor to attempt to retake the planet. Our ~115 colonists met their ~35...and we were victorious! The sixty odd survivors discovered astonishing secrets in the ruins of Cygni:

Repulsor Beam!
Soil Enrichment!!!
Warp Dissipator!
Class III Deflector Shields
Deuterium Fuel Cells (Range 5)

Score! I began soil enrichment and further factory construction at all nonhostile worlds.
Forty more Human colonists arrived at Cygni, but we held our ground.

And so I leave the empire to the next leader. I didn't design or build any new warships, focusing initially on research and then on soil enrichment/factory construction. However, we now have plenty of new toys and research bulbs in Computers (for Battle Computer VI) and Construction (Armored Exoskeleton) are full. We should be able to build a winning fleet in short order. Meanwhile, a few Human ships are coming back to Cygni. At this point, it doesn't really matter all that much.

-Azoth
 
I decided to check if the Silicoids were willing to declare war on the Humans...and they asked if we would throw in Inertial Stabilizers. What a bargain! So the Humans were left at war with the entire galaxy, and I hoped I hadn't broken any RB rules.
I believe this is ok since we were already at war with the Humans.

Kholdan had apparently been spored out of existence; there were still ~100 factories intact but plenty of cleaning up to do. Of course, there were still various Psilon, Silicoid, and Human fleets incoming. I judged that we could handle everyone except the Psilons...so I threatened them, and they generously offered 1250BC to "the great and powerful Alkari."

Uh-oh. I believe that threat constitutes an exploit as per our rules. We had not established our claim to that planet yet.

Do we want to continue or back up to the save from right before the vote? Hopefully we can still reclaim Cygni and get the rocks to declare on the humans. Note that if we want to call this a vote win, then it doesn't really matter either way.
 
To clarify: I issued the threat to the Psilons *after* we settled Kholdan.
I had to defeat the Psilon fleet in orbit around the planet (the two missile boats which retreated) in order to settle the planet in the first place.

Two turns after we settled Kholdan - that is, in 2479 - I noticed that a large Psilon fleet which we would be hard-pressed to defeat would arrive in one turn. And so I issued the threat. I am not sure if the fleet was already in transit when we settled the planet. I wouldn't be surprised if it was.

If this still constitutes a violation of the rules, if two turns (well, technically, one and a half, because planets are settled in between turns) of occupation does not consitute a valid claim to the planet, then I have no problem returning to the old pre-election save.

I probably should have stuck to a rigid year-by-year summary of turns to avoid the confusion. But I didn't have much time this morning...and, stylistically, it leaves much to be desired.

-Azoth
 
MOO1 Exploits List said:
Threatening: A player may only use threats for the sole purpose of turning around an inbound AI fleet.
OPTIONAL ADDITION: If player colonizes/invades a planet and finds that an AI fleet is already en route, player may not threaten to turn back the fleet.
OPTIONAL ADDITION: Player may only threaten each race X times.
Personally, I think the requirement for a valid claim to a planet should be a bit more clearly spelled out. My thought is if you have had enough time on planet to build at least one missile base (including whatever shields would need to be built first) then you have been on-planet long enough to have a valid claim.

For the purposes of this game, we did not say whether we were using any of the optional additions, so for this game I'm willing to let it ride. I think this issue deserves a bit more clarity. To be fair, Dathon's list was a first draft, so a need for clarification of these sorts of issues is to be expected.
 
I'd like to call it a win, since with Soil Enrichment / Adv.SE we have already won anyway.
 
Well, it will probably take us quite a number of turns to win via another win condition from here, but you're right that it's looking pretty optimistic. Wel'll probably need BC VI and a whole horde of fusion bombers -- like, a thousand of them -- to really make a dent in these shields, at least until we capture a better bomb. But it seems pretty likely that we can win from here.
 
Erm...so what are we doing guys?
I suppose I won't have to replay my turns?
As for continuing or not, that's all up to you...I daresay we'll have won well before the game comes back to me in 50 turns.

-Azoth
 
I thought we were going to call that a win... if people want me to play my turns I certainly can. Or we could just decide on the next game. :)
 
Congrats guys. I apologize for my lack of participation.

Hopefully I will be around more for the next SG.
 
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